PL Gladdison a6

A PL map made as a re-creation of 'Dust is for Men', by deadsource.

  1. HolySnickerPuffs

    aa HolySnickerPuffs Bad at TF2, Loves Mapping For TF2

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    Pl_dustmenn, re-built from the ground up.
     
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    Last edited: Aug 23, 2015
  2. Muddy

    Server Staff Muddy Muddy

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    Did you come up with the name by combining the names Gladys and Addison? If so, I ought to step up my game.
     
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  3. HolySnickerPuffs

    aa HolySnickerPuffs Bad at TF2, Loves Mapping For TF2

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    No, actually. Gladwin and Harrison. They're two towns near me.
     
  4. Bunbun

    aa Bunbun Gay sex slave

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    It seems that snipers can shoot very far in the battlements.
     
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  5. HolySnickerPuffs

    aa HolySnickerPuffs Bad at TF2, Loves Mapping For TF2

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    Yeah, after I get more feedback from a gameday/imp, I'll try to fix the sightlines a bit.

    You know what they say, "When in doubt, prop it out."
     
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  6. Lain

    aa Lain Resident wrong opinion holder

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  7. zahndah

    aa zahndah professional letter

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    If you run sideways along the doors in blu's spawn you can get caught on a 1 hu wide difference between the doors and the frames (on all the doors). Also the window in the blu shortcut tunnel looks like you should be able to jump through it. and the tower on the last point looks like you should be able to jump on the base (at least). And the large health and ammo at the last point seem too easy to get as you dont need to use the rubble as all classes other than soldier and heavy. otherwise its a really nice map.
     
  8. HolySnickerPuffs

    aa HolySnickerPuffs Bad at TF2, Loves Mapping For TF2

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    Some of the problems you addressed have been fixed in A2.
     
  9. ExtraCheesyPie

    ExtraCheesyPie L7: Fancy Member

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    Why do the screenshots look like they're unfocused?
     
  10. HolySnickerPuffs

    aa HolySnickerPuffs Bad at TF2, Loves Mapping For TF2

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    I might be because of either one of two reasons.
    A- My high frames config
    B- A 'Flash Game' graphic setting I saw on a vid a few months back but never reversed.

    I'll try to fix these settings tomarrow.
     
  11. Erilis

    Erilis L2: Carpets, Travel Goods & Bedding

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    I watched the replay of your map since I wasn't able to get into the server at the time.

    I really like the layout of your map and I think what you mentioned during the playtest about changing the second ramp into an interior space would be awesome. I immediately thought of that covered area at the second cap in pl_upward.

    Have you thought about adding a passage from 2nd cap to the room near the 1st? Was also thinking you could add another indoor or covered area near the third cap that might allow RED to defend the last cap better. Don't know if that would work but just thought I'd throw it in there.
    [​IMG]

    I thought it played pretty well and I can't wait to see how it will look when you start detailing it!
     
  12. HolySnickerPuffs

    aa HolySnickerPuffs Bad at TF2, Loves Mapping For TF2

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    Thanks for the compliment! I am actually considering doing that path you marked out, and have been for a while. I will probably add it in a4.
     
  13. HolySnickerPuffs

    aa HolySnickerPuffs Bad at TF2, Loves Mapping For TF2

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    Update!

    Alpha 4:
    -Remade layout.
    -Added more ammo/health kits
     
  14. HolySnickerPuffs

    aa HolySnickerPuffs Bad at TF2, Loves Mapping For TF2

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  15. HolySnickerPuffs

    aa HolySnickerPuffs Bad at TF2, Loves Mapping For TF2

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    The earlier one was a4pre, a test build I cranked out for a gameday (and it wasn't even tested). The REAL a4 is, again, submitted to a gameday.

    Alpha 4:

    - Replaced my custom signs with the older, better signs
    - Improved all-around clipping
    - Re-made RED's base (Sloppily. Will remake it better a5)
    - Extended the concrete bridge beneath B to make it less choke-y
    - Removed C, as some said it was unessisary.


    Read the rest of this update entry...
     
  16. HolySnickerPuffs

    aa HolySnickerPuffs Bad at TF2, Loves Mapping For TF2

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    This Auto-Update feature is real neat.
     
  17. HolySnickerPuffs

    aa HolySnickerPuffs Bad at TF2, Loves Mapping For TF2

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    - Added an exit to the building overlooking the bridge.
    - Put a wall infront of said exit to break up sightlines.
    - Removed the bridge.
    - Added a new cavern flank.
    - Added more ammo near last
    - Fixed being abkl to build in spawn
    - Added a one-way exit to RED's spawn
    - Extended a building height-wise so people don't asume that it can be rocket-jumped over
    - Fixed cliping for reals the time
    - Fixed odd geometry
    - Changed railing on RED's base so sentries/bullets/rockets/ect. can pass through.
    - Other tweaks/fixes not mentioned

    Read the rest of this update entry...
     
  18. Lain

    aa Lain Resident wrong opinion holder

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    Woo, looking forward to playing this!
     
  19. HolySnickerPuffs

    aa HolySnickerPuffs Bad at TF2, Loves Mapping For TF2

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    Update a6:

    - Fixed most, if not all the problems adressed in a5 (Mayh worded it best, with "WHAT THE FUCK IS THIS?")

    - Fixed BLU respawn visualizers

    - Moved around some doorways to break up a large signtline

    - Other changes I forgot about

    Read the rest of this update entry...
     
  20. TPC

    TPC L1: Registered

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    PIC PLZ
    No other requests