Pl_Gladdison a6

A PL map made as a re-creation of 'Dust is for Men', by deadsource.

  1. Alpha 6: "It works this time I Swear" Update

    HolySnickerPuffs
    Update a6:

    - Fixed most, if not all the problems adressed in a5 (Mayh worded it best, with "WHAT THE FUCK IS THIS?")

    - Fixed BLU respawn visualizers

    - Moved around some doorways to break up a large signtline

    - Other changes I forgot about
  2. Apha Five: The "It should work this time"

    HolySnickerPuffs
    - Added an exit to the building overlooking the bridge.
    - Put a wall infront of said exit to break up sightlines.
    - Removed the bridge.
    - Added a new cavern flank.
    - Added more ammo near last
    - Fixed being abkl to build in spawn
    - Added a one-way exit to RED's spawn
    - Extended a building height-wise so people don't asume that it can be rocket-jumped over
    - Fixed cliping for reals the time
    - Fixed odd geometry
    - Changed railing on RED's base so sentries/bullets/rockets/ect. can pass through....
  3. Alpha 4: The Real One.

    HolySnickerPuffs
    The earlier one was a4pre, a test build I cranked out for a gameday (and it wasn't even tested). The REAL a4 is, again, submitted to a gameday.

    Alpha 4:

    - Replaced my custom signs with the older, better signs
    - Improved all-around clipping
    - Re-made RED's base (Sloppily. Will remake it better a5)
    - Extended the concrete bridge beneath B to make it less choke-y
    - Removed C, as some said it was unessisary.
  4. Update a4: The Layout and Stairs update

    HolySnickerPuffs
    Alpha 4:

    -Remade layout
    -Added more health/ammo packs
    -Added Stairs (Are you happy now, Darren?)