- Oct 16, 2015
- 378
- 225
Hello! I'm currently working on a map called larur it is a 2 CP arena map that I want to have implemented an Arena respawn mechanic. Alas a few problems have occurred in the 2 CP arena logic that I am using. The problems that have cropped up are listed below:
With the current logic I'm using I haven't been able to figure out how to achieve it. With the other people that have pitched in on the issue I find myself at a loss. If anyone can help me with this I'd really appreciate it a ton. Whether or not its a simple lapse in the logic being used or its something that can be achieved using Vscript I am all ears for any solutions to this. Thank you for time.
• Scramble Rounds don't work
• If one team dies but has a point capped but the other team is still alive this stalls the game perpetually
• If forced respawn is activated on a server an infinite death loop occurs if one dies
These are problems currently plaguing the map logic wise. Something else that throws a wrench into the issue is these problems are not present when solo-testing the map. However the logic present is not exactly how I desire the map to be. Since the maps inception I've wanted to have the mechanic that a point respawns the team once capped and then locks, this moves the true directive of the map to be control points that respawn the capturing team but ultimately what wins would be completely killing the other team (below the page is a shitty drawing depicting what I'm striving for).
With the current logic I'm using I haven't been able to figure out how to achieve it. With the other people that have pitched in on the issue I find myself at a loss. If anyone can help me with this I'd really appreciate it a ton. Whether or not its a simple lapse in the logic being used or its something that can be achieved using Vscript I am all ears for any solutions to this. Thank you for time.
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