logic help

  1. NatteBuilder

    I need help with a Tf2 version of overwatch's hybrid gamemode (A/D --> Payload)

    Hello I suck with logic, so i went here to ask how to make a hybrid version in tf2 So bassicly, blue attacks a point, once capped it gives acceses to the cart. What i have is the ABS gamemode packs. so i can get logic for both A/D and Payload, im just wondering how i can make the logic first...
  2. Maertzi

    Mixing Gamemode Logic

    Ok so are there any guides/resources for mixing gamemodes? With the recent uptake in koth/pl maps, I was wondering if there were any videos/resources on how to mix the logic of cp and pl! Specifically, I want to be able to have a captured point determine what team can push a cart. (I.e.: If the...
  3. Cyberen

    Train / elevator to different floors each time?

    Check out this map, I thought I could use AddOutput to move the tracktrain to whichever path_track I wanted by first setting the target, then moving the train, but it doesn't move at all. When they were linked 1-6 it just went to 6 and stopped. Any idea how I can make the tracktrain move (not...
  4. Top sporing fungi

    disable pd cap on next timer hit ? (then lock a cap)

    basically I want the pd capzone to be linked to a capture point (if you cap it, the zone disappears until next opened where the cap will be blocked : Here's basically what I mean; -there are 2 pd capture zones(1 for each team) as well as 2 traditionnal (regular) caps -the gamemode is pd so...
  5. Crieng.

    How to change owner of control point on command?

    I'm working with outputs like setowner, but it doesn't seem to do anything. I'm trying to do this so blu doesn't have to recapture a point, and instead gains control of the point after a certain amount of time.
  6. SnickerPuffs

    Need logic assistance on an Aprils Fools map

    With the upcoming April Fools gameday, and a number of less-than-serious projects on the backburner, I wanted to finish one in time for the event. The map I'm hoping to release, a revival of an old custom gamemode, is hitting a bit of a snag. As someone who hasn't really explored TF2's logic...