14bit MC14

CP 14bit MC14 A2

14bit

L14: Bit Member
aa
Oct 5, 2014
661
2,121
14bit MC14 - A/D, parallel with some train lines

Made for MC14: Trains

Trains run every 20-30 seconds; it randomly picks from sending the Red train, the Blue train, or both at once.

The layout is built with the main route weaving parallel with the train lines, and there's a ton of height variation between the two points. It's unlike anything I've made or seen before, so hopefully it works!
 

14bit

L14: Bit Member
aa
Oct 5, 2014
661
2,121
People liked this, so I'll knock out a few more versions and see if that remains true. This version is just a bunch of minor changes for now; mostly fixing sightlines and reworking item pack placement. I have plans for B, but I think I'll let people suffer on the current version a little while longer.
  • Rearranged cover inside Blu spawn
  • Added another resupply cabinet to Blu spawn
  • Boarded up the two glass windows closest to A
  • Replaced tank outside of Blu spawn with a much more substantial shack
  • Added rail ties texture to the ground under the tracks
    • This is to show players how wide the trains are
  • Train changes:
    • Rebuilt train collisions
      • You can now shoot between the cars as they pass, if you somehow manage to be that good at the game
    • Replaced coal cars with box cars, since the engine I'm using is diesel-powered
    • Turned the backwards boxcars around so they're facing the right way
    • Replaced flat cars with shipping containers on the blue train
      • The layout of the red train remains the same
  • Shifted the whole A->B connector by 64 units to cut off a nasty sightline into Blu spawn
  • Lots of small cover and sightline changes/tweaks
  • Increased cap time for A from 5 to 6
  • Changes to health and ammo placement and amount
    • This includes reducing the large ammo pack to medium
  • Clipping improvements

Read the rest of this update entry...