I'm working on making a custom material texture for a map and I'm struggling a bit to get the actual texture to appear. I'm looking to give the material the properties of both water and lava. I don't quite fully know what I'm doing, but I'm really close to doing it.
The problem is the texture...
A map by Mâché? In current year? It's more likely than you'd think!
Couldn't have done it without @Cincomma though (love you <3).
Koth map set on (or rather, under) a boardwalk, surrounded by beaches, capitalism, and plenty of seashells (on the seashore).
Boat from the Watergate Content Pack...
I am wondering if it is okay to have different water brushes touching each other, specifically the same height but just next to each other. I am wondering if I can clean up the water on my map by breaking it up into cubes to cover the parts I need it to instead of being a giant rectangle that...
Montreal Quebec Canada, is a well-known metropolis of the great North, known for its lively nightlife. During this night, RED has a cargo full of important supplies of gravel, which BLU wants to disrupt.
Have some Summer fun in this map! [small thing describing what the point represents]
this is my first upload! I have redesigned it for better gameplay. it will be bad but, I wanted a map (even bad) of my own to play test on. Still feel free to give feed back on gameplay! if you enjoyed or liked...
Looking to destroy the B.L.U. team once and for all, R.E.D. has begun construction of a new base out in the middle of a forgotten canyon. However, due to recent budget cuts, and R.E.D. team's general lack of experience with building things rather than destroying them, the resulting structure...
Gameplay and Map:
The map takes place in an underwater dome research facility deep in the ocean.
Every point has water in some way, shape, or form.
(The dome won't be added until later betas and rcs {If it gets to that point... hopefully...})
______________________
Story: [WIP]
when im under some of the water on my map it seems as if i can see through the ceiling over the water like this:
so thats the problem now here the context:
this yellow wire frame is the collection of water brushes for this 'body' of water
i dont have this issue past this grey brush (where the...
A small map I made that is designed for the Sniper class
Every side of it is symetrical, and each side contains:
-Two towers
-Bottom floor for Team's Flag
-Corridor with 3 windows that connect each side
Every corner of this map is open for the enemy on the other side to make sure the other...
A 4-cap Payload map.
Starts at a dry riverbed, goes through caves and a processing plant to reach the water reservoir and the hydroelectric dam where RED keeps a secret prototype.
Just a bunch of props I made to use in my newest map, Lethargy Pools
You are free to use these as you please, credit is optional but greatly appreciated.
Credit to ToppHattWaffle for the scrolling water texture.
The textures were very lazily done but oh well, maybe someone will find some...
ethosaur submitted a new resource:
Lethargy Pools - A new weird map for TF2, featuring strange massive rooms with pools and other peculiar locations.
Read more about this resource...
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