vrad

  1. Sae35™

    Has anyone got the Slammin' Source Tools compilers to work with TF2?

    As a sucker for lighting effects, I use Slammin's Compilers to help further spice up my map's lighting in various ways, but the patches that were made for tf2 have been outdated for a while now. Does anyone plan to patch them to make it work with TF2 in the future?
  2. YM

    How I Compile With Hammer++

    This a quick explanation of how I compile maps for TF2 using Hammer++ Included is a .cfg which has the exact compile options I use that you can import to use yourself Get Hammer++ here: https://ficool2.github.io/HammerPlusPlus-Website/ VDC references...
  3. Cyberen

    Packing custom RAD file in Compilepal?

    I love Compile Pal. It makes the process of packing maps easy. What I don't know is how to configure it so it will accept my custom rad file so a certain texture can glow. I tried adding -lights customlight.rad -game $gamedir $path\$file into an extra line in the VRAD csv file for my custom...
  4. Bill Shit

    Strange "ink spills" lighting error

    When I compile a map, there's many strange and unexplainable lighting errors (which the VDC refers to as "ink spills"). Even with all of the final VRAD parameters, these errors remain. I've checked the lightmap scales and they are all default and uniform, even changing them only seems to dilute...
  5. Stiffy360

    RadShadowMan (forcetextureshadow) generator 2020-03-20

    This is a command-line program developed by Scott to generate a .rad file containing a "forcetextureshadow" entry for every prop currently in your map. This program can be executed by hammer on the top of your compile list every time you compile your map allowing you to freely add custom props...
  6. Startacker!

    VVIS and VRAD not running? Download the Microsoft Visual C++ 2015 Redistributable!

    It's uncommon, but every now and then a thread pops up in the Mapping Help & Discussion subforum where this is included in the compile log: So what's going on here? Simply put, VVIS and VRAD (what makes your optimization and lighting) depend on the Microsoft Visual C++ redistribute packages...
  7. B

    vvis/vrad/lighting problems

    So I am new to hammer, and trying to learn it. I watch UEAKCrash's tutorial of hammer, and currently i am watching this, chapter 1, episode 4: View: https://www.youtube.com/watch?v=sMoYpKPBZpU&list=PL2KT0JL74Qff_c1WbqNi4K5yAmpWAUQlq&index=4 But I face some problems, as you can see is 2:20 of...
  8. T

    Vvis and Vrad not loading

    I have a new mapping concept which I think is pretty great, but I cant get much further into the development process until I fix this one issue. Hammer decided to be a dumb and not include vvis and vrad in the compile process. I am unsure on what is causing this. I looked at some other forums...
  9. PoFro

    Rare VRAD HDR Compile Error

    Hey all, Whenever I run vrad with HDR enabled for my surf map, I get an error on the BuildVisLeafs line saying: "Out of Memory Address Space. Texture Quality Setting May Be Too High." There are no relevant threads on the internet except for this one...
  10. FloofCollie

    Fixing the vvis/vrad problem without the Visual C Runtime?

    So the problem with Hammer not finding/using vvis.exe or vrad.exe is still affecting me after I installed Visual C (I ran the redistributable and I guess that was the wrong one). I'd really like to fix this without getting someone else to confirm their credentials (I'm not admin on my PC), does...
  11. Da Spud Lord

    Too Many Lights (FIXED)

    VRAD keeps prematurely quitting before its job is done, reporting "too many lights 8193 / 8192". When I load up the map, it is always fullbright. I tried twice, once when doing a full compile, and a second time, with VVIS on fast. The second compile log is below. Not sure why it says there are...
  12. Zizinhu

    Can't load VVIS/VRAD

    Pretty self explanatory title,but anyways; All the maps that i compile in hammer appear with a message like this: vvis launcher error: can't load vvis_dll.dll (same for vrad) It started happening about a month ago and i literally have no idea how to fix it (I'm quite new to mapping) Does...
  13. pennsyrail

    Missing vrad_dll.dll

    Hello y'all, and thanks in advance for your help. Upon building a small map to test the look of certain objects in the game and compiling, I get this error; vrad_launcher error: can't load vrad_dll.dll The specified procedure could not be found This has never been a problem since before the...
  14. 200

    Vrad/vvis seem to be broken after latest updates

    I'm not sure what happened with the latest updates. I've been searching fof the errors I'm getting here and I'm surprised noone has made any threads about it. Apparently this happend to multiple people, first reported for csgo hammer. The most werid thing is: it only affected a select few...
  15. Werewolf

    'Can't load vvis_dll.dll / vrad_dll.dll' Error

    Ever since the Jungle update, I have not been able to compile maps properly. Whenever I try, I get the following messages in the compile log: ** Executing... ** Command: "C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\bin\vvis.exe" ** Parameters: -threads 3 -game "C:\Program Files...
  16. Lampenpam

    Compile time keeps increasing

    No, this is not about vvis, it compiles in 1 second. It's vrad that got really long to compile, though I mostly added logic entities and triggers since the last version. Only very few surfaces that will have light maps have been added, yet my compile times increased from 3 minutes to 7 minutes...
  17. Pocket

    Idea for how to do dynamic baked-in lighting

    I recently watched a video of a presentation Mark Ferrari did at GDC last year. If you're not familiar, he's the bloke wot did these amazing 256-color animations. Turns out he also did a series of pictures that let you cycle through different times of the day by cycling through different...
  18. Pocket

    How does HDR lighting actually work, internally?

    Something that's been bugging me for the longest time... how does generating HDR lighting take the same amount of compile time as LDR? I used to assume that VRAD ran two lighting passes, one for the minimum exposure level and one for the maximum, but then I realized that it would need to run a...
  19. Grubzer

    About hammer, compiling, and RAM.

    I installed more RAM on my computer. (Before - 4gb, now - 12 gb), but hammer compiler (vvis vrad and vbsp all together) still using 4 gb of RAM. How do i let them use more of RAM? Is there any limits?