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As a sucker for lighting effects, I use Slammin's Compilers to help further spice up my map's lighting in various ways, but the patches that were made for tf2 have been outdated for a while now.
Does anyone plan to patch them to make it work with TF2 in the future?
This a quick explanation of how I compile maps for TF2 using Hammer++
Included is a .cfg which has the exact compile options I use that you can import to use yourself
Get Hammer++ here: https://ficool2.github.io/HammerPlusPlus-Website/
VDC references...
I love Compile Pal. It makes the process of packing maps easy. What I don't know is how to configure it so it will accept my custom rad file so a certain texture can glow. I tried adding -lights customlight.rad -game $gamedir $path\$file into an extra line in the VRAD csv file for my custom...
When I compile a map, there's many strange and unexplainable lighting errors (which the VDC refers to as "ink spills"). Even with all of the final VRAD parameters, these errors remain.
I've checked the lightmap scales and they are all default and uniform, even changing them only seems to dilute...
This is a command-line program developed by Scott to generate a .rad file containing a "forcetextureshadow" entry for every prop currently in your map. This program can be executed by hammer on the top of your compile list every time you compile your map allowing you to freely add custom props...
It's uncommon, but every now and then a thread pops up in the Mapping Help & Discussion subforum where this is included in the compile log:
So what's going on here? Simply put, VVIS and VRAD (what makes your optimization and lighting) depend on the Microsoft Visual C++ redistribute packages...
So I am new to hammer, and trying to learn it. I watch UEAKCrash's tutorial of hammer,
and currently i am watching this, chapter 1, episode 4:
View: https://www.youtube.com/watch?v=sMoYpKPBZpU&list=PL2KT0JL74Qff_c1WbqNi4K5yAmpWAUQlq&index=4
But I face some problems, as you can see is 2:20 of...
I have a new mapping concept which I think is pretty great, but I cant get much further into the development process until I fix this one issue. Hammer decided to be a dumb and not include vvis and vrad in the compile process. I am unsure on what is causing this. I looked at some other forums...
Hey all,
Whenever I run vrad with HDR enabled for my surf map, I get an error on the BuildVisLeafs line saying:
"Out of Memory Address Space. Texture Quality Setting May Be Too High."
There are no relevant threads on the internet except for this one...
So the problem with Hammer not finding/using vvis.exe or vrad.exe is still affecting me after I installed Visual C (I ran the redistributable and I guess that was the wrong one).
I'd really like to fix this without getting someone else to confirm their credentials (I'm not admin on my PC), does...
VRAD keeps prematurely quitting before its job is done, reporting "too many lights 8193 / 8192". When I load up the map, it is always fullbright. I tried twice, once when doing a full compile, and a second time, with VVIS on fast. The second compile log is below.
Not sure why it says there are...
Pretty self explanatory title,but anyways;
All the maps that i compile in hammer appear with a message like this:
vvis launcher error: can't load vvis_dll.dll (same for vrad)
It started happening about a month ago and i literally have no idea how to fix it (I'm quite new to mapping)
Does...
Hello y'all, and thanks in advance for your help. Upon building a small map to test the look of certain objects in the game and compiling, I get this error;
vrad_launcher error: can't load vrad_dll.dll
The specified procedure could not be found
This has never been a problem since before the...
I'm not sure what happened with the latest updates. I've been searching fof the errors I'm getting here and I'm surprised noone has made any threads about it.
Apparently this happend to multiple people, first reported for csgo hammer. The most werid thing is: it only affected a select few...
Ever since the Jungle update, I have not been able to compile maps properly. Whenever I try, I get the following messages in the compile log:
** Executing...
** Command: "C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\bin\vvis.exe"
** Parameters: -threads 3 -game "C:\Program Files...
No, this is not about vvis, it compiles in 1 second.
It's vrad that got really long to compile, though I mostly added logic entities and triggers since the last version. Only very few surfaces that will have light maps have been added, yet my compile times increased from 3 minutes to 7 minutes...
I recently watched a video of a presentation Mark Ferrari did at GDC last year. If you're not familiar, he's the bloke wot did these amazing 256-color animations. Turns out he also did a series of pictures that let you cycle through different times of the day by cycling through different...
Something that's been bugging me for the longest time... how does generating HDR lighting take the same amount of compile time as LDR? I used to assume that VRAD ran two lighting passes, one for the minimum exposure level and one for the maximum, but then I realized that it would need to run a...
I installed more RAM on my computer. (Before - 4gb, now - 12 gb), but hammer compiler (vvis vrad and vbsp all together) still using 4 gb of RAM. How do i let them use more of RAM? Is there any limits?
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