Vrad/vvis seem to be broken after latest updates

Discussion in 'Mapping Questions & Discussion' started by 200, Oct 25, 2017.

?

Do you have any problems running vrad/vvis after the update?

  1. Nope, it's fine for me

    72.7%
  2. Yes, my maps come out fullbright

    27.3%
  1. 200

    200 L2: Junior Member

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    I'm not sure what happened with the latest updates. I've been searching fof the errors I'm getting here and I'm surprised noone has made any threads about it.

    Apparently this happend to multiple people, first reported for csgo hammer. The most werid thing is: it only affected a select few users.

    For example: it happened to a friend of mine after the first time the pyro update got live - my hammer was working normally.

    vvis launcher error: can't load vvis_dll.dll
    vrad_launcher error: can't load vrad_dll.dll The specified procedure could not be found.

    Today my TF2 got updated with the latest patch and now my hammer doesn't launch vrad.

    Valve Radiosity Simulator
    8 threads [Reading texlights from 'lights.rad']
    unknown light specifier type - lights

    This also happened to another guy. Not sure if I'm paranoid or doing something wrong, but this seriously drives me nuts.

    Things all of us tried to do:

    1. Verify game cache - doesn't work
    2. Point to a 2009/2013 SDK binaries - doesn't work
    3. Only by copying the entire /bin content from 2013 SDK folder did the trick, but thats stupid.

    Is anyone else having the same problem here?
     
  2. 200

    200 L2: Junior Member

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  3. henke37

    aa henke37

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    The second error is to be expected. It's harmless. Valve just sucks at cleaning up their tools.

    As for the first, I suspect that it is a dependency error. Use a tool such as dependency walker to figure out which dll is importing a function that you don't have.
     
    • Agree Agree x 1
  4. jota

    jota L1: Registered

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    Look, i'm in a forum, the first reddit link (i am jota1111), i am complaining about the dll but I do not do TF2 maps, i do CS maps, i thought this was only happening in CS:GO SDK, now I have seen that on TF2 too, i want to compile my map but i can't! I hope Valve solves this problem ASAP, i can't stand it any longer. (sorry if my english is wrong, i am Brazilian, i am not fluent, if i am wrong, please correct me)
     
  5. comradecommie

    comradecommie L1: Registered

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    Happening again.

    ** Executing...
    ** Command: "S:\SteamLibrary\steamapps\common\Team Fortress 2\bin\vbsp.exe"
    ** Parameters: -game "S:\SteamLibrary\steamapps\common\Team Fortress 2\tf" "s:\vmf\cp_orange_comrade"

    Valve Software - vbsp.exe (Oct 14 2017)
    4 threads
    materialPath: S:\SteamLibrary\steamapps\common\Team Fortress 2\tf\materials
    Loading s:\vmf\cp_orange_comrade.vmf
    Patching WVT material: maps/cp_orange_comrade/dev/dev_blendmeasure_wvt_patch
    fixing up env_cubemap materials on brush sides...
    ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (0)
    **** leaked ****
    Entity prop_dynamic (3328.00 -2752.00 -2143.75) leaked!
    Processing areas...done (0)
    Building Faces...done (0)
    Chop Details...done (0)
    Find Visible Detail Sides...
    Merged 30 detail faces...done (0)
    Merging details...done (0)
    FixTjuncs...
    PruneNodes...
    WriteBSP...
    done (0)
    *** Error: Skybox vtf files for skybox/sky_gravel_01 weren't compiled with the same size texture and/or same flags!
    Can't load skybox file skybox/sky_gravel_01 to build the default cubemap!
    *** Error: Skybox vtf files for skybox/sky_gravel_01 weren't compiled with the same size texture and/or same flags!
    Can't load skybox file skybox/sky_gravel_01 to build the default cubemap!
    Finding displacement neighbors...
    Finding lightmap sample positions...
    Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
    Building Physics collision data...
    done (0) (93310 bytes)
    Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
    Compacting texture/material tables...
    Reduced 155 texinfos to 103
    Reduced 28 texdatas to 25 (724 bytes to 626)
    Writing s:\vmf\cp_orange_comrade.bsp
    Wrote ZIP buffer, estimated size 940, actual size 726
    0 seconds elapsed

    ** Executing...
    ** Command: "S:\SteamLibrary\steamapps\common\Team Fortress 2\bin\vvis.exe"
    ** Parameters: -game "S:\SteamLibrary\steamapps\common\Team Fortress 2\tf" "s:\vmf\cp_orange_comrade"

    vvis launcher error: can't load vvis_dll.dll
    The specified procedure could not be found.


    ** Executing...
    ** Command: "S:\SteamLibrary\steamapps\common\Team Fortress 2\bin\vrad.exe"
    ** Parameters: -game "S:\SteamLibrary\steamapps\common\Team Fortress 2\tf" "s:\vmf\cp_orange_comrade"

    vrad_launcher error: can't load vrad_dll.dll
    The specified procedure could not be found.


    ** Executing...
    ** Command: Copy File
    ** Parameters: "s:\vmf\cp_orange_comrade.bsp" "S:\SteamLibrary\steamapps\common\Team Fortress 2\tf\maps\cp_orange_comrade.bsp"


    ** Executing...
    ** Command: "S:\SteamLibrary\steamapps\common\Team Fortress 2\hl2.exe"
    ** Parameters: -dev -console -allowdebug -game "S:\SteamLibrary\steamapps\common\Team Fortress 2\tf" +map "cp_orange_comrade"
     
  6. Da Spud Lord

    aa Da Spud Lord L0: Crappy Member

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  7. comradecommie

    comradecommie L1: Registered

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    Already fixed by 30 minutes of internet browsing, downloaded a file, verified TF2 cache, all smooth now.