Welcome to Microcontest 14: Trains
ALL ABOARD! We've got a timetable to keep, and we're not stopping for anything.
Today, your task is to make a map that includes a train hazard. Payload carts (even Lil' Chew Chew) do not count.
Here's some templates to get you started if you'd rather not...
My april fools submission for 2021.
A funky train yard where opposing teams fight each other and the map to get their payload cart to the end.
(I'm also uploading all dev versions played during the af tests for sake of historical value)
Oh no! BLU accidentally set the train's path into RED's territory, and the RED team won't let the train pass. It's time for BLU to get the gate to open it manually by capping the point. But they'll have to be quick! We don't want the train to crash into the gate.
Operational map with packed files. Tell me if you receive any bugs playing.
Features include:
One-Way Spawns (Meant to stop spawncamping and force people to actually leave when they exit)
Corridor to the front of the locomotive
Ladder to the roof
Ammo Pickups
A toy train.
Meant for...
Map for the Pick It Up contest!
Probably the most revolutionary when it comes to Object Destruction gamemode. It had alot of potential in my eyes. No time to update it tho.
5cp train-themed map
A high speed rail network constructed by mann co to bring fighting mercs closer together. Why wait on respawn times if you can just shuttle trainloads of mercs in at 180 miles an hour?
CONTROL POINTS - TRAIN TRAP
A small project I made where I basically made Snowplow 2: Electric Boogaloo.
This map's concept actually started at the very start of the Back to Basics contest, where I made some concept sketches and a proof-of-concept map. It was meant to be similar to Snowplow...
KoTH Stationed is my final entry for the 72 hour Challenge! After a lot of hard work, the map has been finished, and I honestly feel really proud of this map, and think it's my best as of yet (Since I'm new). Anywho, the one thing I'm gonna say is that I managed to include a secret room (as seen...
Fight your way around a train station, while trying to capture the middle point. For the curious of you, try finding the hidden cow room for a bonus full healthpack and ammo pack. (Disclamer: You do not get any real world rewards, don't sue me)
Have fun in a King of The Hill map based on a subway station. As of right now, it is in early beta, and ready to be textured. If anyone has suggestions, I would love to hear them and see what I can do!
For my first TF2 map to see the light of day: Koth Minecart! This map takes place underground in a mining area and obstacles include pitfalls and trains. Red Spawn
Red Spawn w/ new lighting
Mid Cap Point w/ Train Blue Mid
Blue Bridge area. (Skybox unfinished) Red Hallway
Red Secondary Spawn Exit
A Capture the Flag map I am making with the goal to make it fun but not too stalemate prone and maybe competitively viable?...
This map was previously called ctf_office_test_v2
I'll write a cool description later. :p
Also if you like to follow my progress on this map (which you probably don't)...
After a great deal of tinkering and some discussing with @Crash on how to go about this. I have managed to make a reliable setup wherein which a train with multiple cars can go around curved tracks while keeping the linkages between them visually solvent!
Seems the secret was clever positioning...
A payload map set in a forest. Has a Train Hazard that the cart crosses.
Here's the vmf (Version b6b, google drive download)
Payload Checklist Contest Entry - Checks:
Payload crosses hazard
Payload crosses over own path
Payload goes straight for 1,500 units
Payload goes down 256 units in...
A map located in a trainstation section in Saint-Petersburg - Russia.
Also our entry to the TF2 72h Summer Jam!
Useful Info about this map:
- This map was requested by my friend Cap Fordo. (Also a sweet gift for all my russian friends out there.)
- Creator of the map - DiFFU
- Ideas +...
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