I am working on a KotH map and it's a gimmick of the map is that after a set amount of time of the point being controlled the point uncaps and switches to a new location and it has to be recaptured. I got the switching points working, but I want to have it so that after the point switches the...
Reactive is a control king map, meaning you must hold the central control point until your team's timer runs out or capture all control points to win. Other control king maps are structured like king of the hill maps, so I tried creating one designed more like a 3CP map.
I always wanted to make a timer for pickups, but it was very tedious with Hammer logic. Now that we have VScript I finally managed to make it.
To use the script:
* You must add "timer_particle_script.nut" to your logic_script entity. If you don't have one, create it.
* You must have a...
I'm making a map in which I want to be able to speed up the koth countdown timer if a team has achieved a certain goal. I can't find any information about the required entities here though: https://developer.valvesoftware.com/wiki/Tf_logic_koth
If anyone has any info about these entities it'd...
On a koth map I'm making, I want to have two large blast doors near either spawn open when the control point enables. I already have the brush set as a func_door, but I see no option for it to start disabled. Any ideas?
A CTF map with a 6 minute timer (+1 minute on capture) that ends the game in a stalemate if both sides haven't won by the time the timer has ended and where the flag returns to base within 5 seconds of being dropped.
Adding a game timer to CTF by default will force a stalemate at 0 regardless of score, or will be in overtime until both flags return to base. This fixes that, as well as a few other things.
This was a lot of work to set up, so I would appreciate a thanks somewhere if you've used this / adapted...
I have made a map which are bit like capture the flag and are almost done. the flag spawns and 30seconds after the flag spawns will explode and the flag will reset. Its unfair because you don't know when will explode till you will count down.
Do anyone knows how to make custom hud and put it...
HI TF2 Mapping community,
I Haven't made a TF2 map in a year, but I decided to give back to all this dedication and by being inspired by some of the stuff that was pumped out this year for content.
I'm currently working on a Player Destruction Map located in the South Pole, which is owned by...
Hello TF2maps Community! I have yet another question.
Is it possible to pause the timer on KotH? I'm trying to make an event map where when the players enter the underworld, the point is uncapped and the timer stops, but I cant figure out how to stop it.
Feedback is appreciated, thanks!
Model Based
(Kodus to Zeus3005)
Includes:
Small Ammo pack
Medium Ammo pack
Full Ammo pack
Small Health Kit pack
Medium Health Kit pack
Full Health Kit pack
Feel free to use it as you want
Made by me
So I'm working on a PD map, and I've got almost everything set-up to start making the map, but I wanna know how do I make that countdown timer we can see in Watergate, that turns the capturezone on and off after an amount of time. I even took a look at the tutorials in TF2Maps and the Steam...
I was just scrolling though the bottom of the recently updated maps and then I look at the dates, it say 29 August 2015. So unless dozens of dozens of maps were released on the same day, the website got a problem.
Hello!
I'm working on the finishing touches to my King of the Hill map, and I've planned for something I think
is unique.
Basically, what I've planned was for the map to be centered around this half-industrialized German Villa, and they're fighting for the middle, which is the villa's main...
Okay so to star with: Most of these questions I searched the internet for and the forums here, and I didnt find anything close to what I needed. Please provide some step by step instructions for whatever you CAN answer
1.) Can/how do you make fog lift and come down again, similar to what...
So I recently completed almost everything on a map I am making for my group, a halloween themed map. However, I set a logic_timer entity to fire even 120 seconds which will spawn tf_zombie (skeletons) entities as well as one skeleton king. I can get it to spawn them once but the timer wont reset...
So, I'd been thinking about a new game mode idea, but I need to know something regarding respawn times.
Is it possible to have it to where a player or team's respawn time increases by a certain amount depending on a player on that team's death? Ex.: A Scout on Blu starts out with a 3 second...
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