How could I reset the middle control point with a randomly timed entity?

Discussion in 'Mapping Questions & Discussion' started by White Russian Bear, Feb 13, 2017.

  1. White Russian Bear

    White Russian Bear L1: Registered

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    Hello!

    I'm working on the finishing touches to my King of the Hill map, and I've planned for something I think
    is unique.

    Basically, what I've planned was for the map to be centered around this half-industrialized German Villa, and they're fighting for the middle, which is the villa's main power station. Now, that wouldn't be anything interesting, I know. This is why I've come up with the idea:

    "What if I could add a lighting strike to occur? To strike the middle building, forcing the control point to be
    reset? Maybe also killing anyone that's on the point at the time?"

    To which I ask here: Is there anyway I could possibly do this? I'm asking this because I'm nearing the final stages of finishing the map, and I wanted to see if I could actually do this.

    Any advice/help is greatly thanked and appreciated! :D
     
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  2. Grubzer

    Grubzer L4: Comfortable Member

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    Use logic_timer with random time settings
     
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  3. Benoist3012

    Benoist3012 L3: Member

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    Send the SetOwner input to cp entity with 0 as parameter.
     
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  4. Mr.B3TA

    Mr.B3TA L1: Registered

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    Send Pause input to zz_red_koth_timer and zz_blue_koth_timer potato.png
     
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  5. Benoist3012

    Benoist3012 L3: Member

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    Oh yeah never forget to send the pause input if your map is a koth map.
    Because the timer will keep counting down even if you set the cp's ownership back to neutral.