Fix to dev_measureice01.
The version supplied in the game incorrectly uses the VertexLitGeneric shader (used for models) instead of the correct LightmappedGeneric shader. As a result it doesn't seal and interacts with lighting VERY STRANGELY (based on light at player location).
This is a...
You ever need a suspiciously low resolution mover of crates? Well here it is! Ported straight from Half Life 1, this comes with three loaded animations, being idle, boxwalk, and rampwalk.
Obviously, all rights go to Valve, so only bother crediting them, since I only did the conversion to work...
You tired of those pesky mercenaries coming in and performing advanced wrestling moves on your poor alligators? Well fear not, since this sign and this sign alone will singlehandedly bring alligator death rates down by 90%!
Based off of, but still built from scratch, a Mercenary Park sign...
Nine signs featuring pride flags! Throw this into your map and show off your pride.
Follow the instructions in the provided README to use this in your map. Please credit me.
please feel free to leave suggestions for more icons/symbols, useful and not useful, in the comments and i will probably add them.
credit required on finished maps, thanks.
sticks of rock as seen in ctf_giants. not to be confused with the traditional british seaside cylindrical boiled sweets of similar name.
good luck rotating these all individually so you don't get texture tiling. it is an arduous process.
THIS CONTAINS:
- basalt column static props, under...
I never liked the weird fingerprint look of the Damascus, so I redid the warpaint to my liking. Featuring HD wood and metal textures. Hope you like it :)
Monochrome reflectivities, overly vibrant red/blue/orange measuregenerics, Maybe the occasional faded graygrid.. Dev textures are very nice to use for putting things together fast, but man you don't have a lot of good colors to work with.
Thus, I decided I'd make some of my own, Based on what...
A collection of egypt textures i edited for use on a map, they may be of use to someone else so im leaving this pack here incase anyone else finds a use for them.
I've been trying to get back into mapping, but I have been having an issue with hammer that I cannot seem to fix. Whenever I click Browse on the texture viewer, Hammer locks up, but doesn't freeze. I did some scrolling through the dropdown, and I noticed that a lot of the dev textures are...
I have this texture I want to transition between having a $color2[1 0 0] to $color2[1 1 1], but not immediately. How can I engineer material_modify_control to make the transition from red to normal happen in a one-second transition via an input?
Turns out the answer was here! I've prepared a...
vtf/vmt files in a .zip. Keep them in the folder named smurfin_custom and put that folder in C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\tf\materials
These are loosely themed around a map I'm making. It takes place in coastal chemical facilities, where safety is a prohibited...
how can you fix this texture bug?
"UnlitGeneric"
{
"$baseTexture" "nature/snowy_treeline001"
"$translucent" 1
"%compilepassbullets" 1
"$nodecal" 1
}
this is the vmt file of the texture of the trees behind the model.
Hello! My partner and I are looking for someone to commission, to essentially redesign a map for our new trade server. This would include added new textures and models and consolidating "removing the fluff" of the current map to make it more small.
If you are interested please add me on either...
A set of canvas tent textures so you can make your own circus tents, shop awnings, archaeological digs, and marinas.
Includes four colors adapted from the circus tents seen in Carvinal of Carnage (red, blue, purple and green striped) and three more adaptable solid colors (Egypt Khaki, Military...
Hi! I'm very new to TF2 mapping, and in trying to replicate a cross-texture Fungus from Minecraft in Source, for whatever reason Blender exports the model with backface culling and Linear-based textures instead of Closest-based ones (non-blurry nearest-neighbour style) despite me specifically...
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