I never liked the weird fingerprint look of the Damascus, so I redid the warpaint to my liking. Featuring HD wood and metal textures. Hope you like it :)
Monochrome reflectivities, overly vibrant red/blue/orange measuregenerics, Maybe the occasional faded graygrid.. Dev textures are very nice to use for putting things together fast, but man you don't have a lot of good colors to work with.
Thus, I decided I'd make some of my own, Based on what...
A collection of egypt textures i edited for use on a map, they may be of use to someone else so im leaving this pack here incase anyone else finds a use for them.
I've been trying to get back into mapping, but I have been having an issue with hammer that I cannot seem to fix. Whenever I click Browse on the texture viewer, Hammer locks up, but doesn't freeze. I did some scrolling through the dropdown, and I noticed that a lot of the dev textures are...
I have this texture I want to transition between having a $color2[1 0 0] to $color2[1 1 1], but not immediately. How can I engineer material_modify_control to make the transition from red to normal happen in a one-second transition via an input?
Turns out the answer was here! I've prepared a...
vtf/vmt files in a .zip. Keep them in the folder named smurfin_custom and put that folder in C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\tf\materials
These are loosely themed around a map I'm making. It takes place in coastal chemical facilities, where safety is a prohibited...
how can you fix this texture bug?
"UnlitGeneric"
{
"$baseTexture" "nature/snowy_treeline001"
"$translucent" 1
"%compilepassbullets" 1
"$nodecal" 1
}
this is the vmt file of the texture of the trees behind the model.
Hello! My partner and I are looking for someone to commission, to essentially redesign a map for our new trade server. This would include added new textures and models and consolidating "removing the fluff" of the current map to make it more small.
If you are interested please add me on either...
A set of canvas tent textures so you can make your own circus tents, shop awnings, archaeological digs, and marinas.
Includes four colors adapted from the circus tents seen in Carvinal of Carnage (red, blue, purple and green striped) and three more adaptable solid colors (Egypt Khaki, Military...
Hi! I'm very new to TF2 mapping, and in trying to replicate a cross-texture Fungus from Minecraft in Source, for whatever reason Blender exports the model with backface culling and Linear-based textures instead of Closest-based ones (non-blurry nearest-neighbour style) despite me specifically...
12 different brick textures for buildings with a more well maintained look than standard TF2 brick textures. The come in 4 base colours (rusty red, light orange, brown and cream white) and each has multiple variations of stripes. Every texture includes fitting normal map (what gives an illusion...
Ground007 blend pack is labeled ground7 in hammer.
This pack consists of blend texture vmt's for ground007 and pretty much every rockwall texture in the game...
Hey there! I'm trying to make a custom cloud texture material for use on brushes, and I use GIMP to make the texture. so far so good, exported both in png and tga, the transparency works on the computer, as the icon has transparency. But when putting it in VTFEdit, the transparent part turns...
[/IMG]
Anyone know why my textures are offset like this in-game when it's not the case in-engine?
The texture in question has clamp T checked for aesthetics, but it only looks stretched if the texture is off-center. Why would it forget the texture placement?
https://ibb.co/XtzBqQk
A water texture I made for use in Cp_Canaveral
Contains both expensive and cheap variants, along with a below water texture
water_ocean
water_ocean_cheap
If this is your first time logging in after the migration (Feb 8, 2022), you must reset your password to log in. Follow this guide if you're having trouble