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  1. Yelta + 옐다

    Portal textures not working

    EDIT: I fixed it! If you export the texture as tga and import it with version 7.2, it works! I'll leave this online though if someone has the same problem. Also, to speed this progress up (would take quite a while to do this manually for 200 files), there is a neat tool...
  2. Seemo

    Texture Transparent explosive scorch mark

    Is there any way of getting a transparent texture version of the scorch mark decal from Soldier rockets? I'm trying to use it to make a custom texture for a model. I found the actual texture file that the decal uses, but it's not transparent.
  3. The_Gl!tch.exe

    [Solved] Texture gets "cut off" when being underwater

    https://imgur.com/yhWaWbD Whenever I am underwater, half of the texture of this func_detail brush disappears, but it can be seen when being outside of the map. Am I missing something or is a general bug with water brushes?
  4. JackHundeswald

    Need help making sea waves like Banana Bay [unresolved]

    Hello everyone. I am still working on a personal project, some place to relax between competitive matches. The view is great, but the sea is a bit boring. I wanted to add waves like on plr_bananabay and pd_cursed_cove_event. however, upon decompiling these maps and looking throught hammer, all I...
  5. FrostyHoneyJuicy

    Model Turn off the lights for some lamps

    For context, I am trying to change the theme of one official Valve map into an abandoned map. While changing textures and some models, I have noticed that some lamp models do not have the skin that turns off their lights. Basically, I need someone that could add a new skin for some lamp...
  6. LaughableNineSeal44

    Kepler22b Textures A1

    Okay, Kepler22b with a texture never mods Extra Planets.
  7. kplok

    Cleaned and Colored wall/028 2020-07-14

    Comes with plain, red, blue, yellow, and green textures. Simply extract the zip file into your tf/custom folder to install Use this in anything you would like :)
  8. LaughableNineSeal44

    PureBDcraft Textures A5

    I made these ages ago I just never thought to share them anywhere. This is More Textures PureBDcraft Minecraft by Sphax
  9. Malachite Man

    floor_tile006 but BLUE! V1

    I have searched the Seven Seas. The Highest Reaches of Mount Olympus. Have battled through Warlords. And not once along the way. Did I find a Blue Version of floor_tile006? It's a Blue Version of floor_tile006 If you do use credit me.. or not I don't care. This was a 5 Minute job. Cheers...
  10. Dr Professor Wanker

    Earth_skycard 2020-06-02

    I found using a skybox to be not the best option so i used this to make the skybox look less flat.
  11. Nuclear Era

    How to extract textures and models from custom maps?

    Hello there, I'm new to the forums and new to the map making scene! I was curious on how to potentially extract textures from a model within a custom map (ex. dr_playstation's bud card textures) and even incorporate those custom models (ex. the PS1 model) into my own map? I've been having...
  12. fattyeater

    Grass textures are confusing. SOLVED

    Im fairly new to hammer and I do not understand how to get grass to show with the grass textures. It is always a muddy look. I am using the Boojum Snarks pack, too. I would appreciate some help on this.
  13. FrostyHoneyJuicy

    Model A lonely map-maker needs two models retextured

    The request is very simple. I mostly need two Valve models to be retextured. The first one is models/props_lights/lamp001.mdl. I want this model to be covered with grayish metal or concrete texture. I don't want wooden material. The texture should be a little bit brighter than the lamp...
  14. Pinsplash

    lightwarp tints everything the same color

    I'm trying to use a lightwarp on brushes (tried displacements too) and tf2 only tints by the rightmost color, no matter how lit the texture is. I've tried clamping S and T. EDIT: The issue was that I incorrectly specified the lightwarp in the vmt, which apparently causes the whole lightwarp to...
  15. JackHundeswald

    Making Textures in a Valve game...

    I'm currently trying to make new textures out of scratch for my TF2/SFM map. making the texture itself is simple, but making the normalmap for it... well let's just say it doesn't work. I've tried many files for it, ended with tga, changed the name in the vmt to not have any typos, asked a...
  16. KrazyZark

    Texture I have some vehicle models that need texturing. (DEAD)

    Hello I'v had these models in works for about 2 months, some on and off, I did try to texture them but failed miserably and need some of the talent from you people. Dm me if your interested in helping, thank you!
  17. Shadowss

    How to make an animated texture?

    How can I make a animated texture, Its probably very simple but i'm just dum.
  18. Firebirdjr

    [Warpaint] Team Umbrella V1

    This is my second War Paint entry to the TF2 7hr Summer Jam. Art by Zuddles https://steamcommunity.com/id/zuddles Pattern Setup, In-game testing, Seam patching - Firebirdjr https://steamcommunity.com/id/Firebirdjr
  19. Firebirdjr

    [Warpaint] Pineapple Appetite V1

    This is my first time ever being involved in any kind of Jam, and it was absolutely fun to make this Warpaint. Here is my entry!
  20. Off My Meds

    Propper, Texture Scaling

    Hello everyone Ive managed to get proper working so far as to have it convert brushwork in to models, and have those models be able to load hammer (YAY!). However, I cannot seem to find a way to be be able to change the scaling of these textures within hammer, it seems to automatically...