Hey there again! I'm here because I'm working on a map that uses quite a lot of neon, or emissive textures like the PASS Time Neon. The issue I'm running into is one that I've somehow never run into before with neon. The lighting from the neon bunches up into the center of the brush. For really...
As a mapper, you should always try to make the map less repetitive. One way of achieving this is by adding texture variants to spice up the layout. However, multiple texture variants can cause your map's file size to increase by a margin. Let's say you have a 512x512 texture that is ~600 KB...
Ever wanted floor_tile_007a in black? How about blue? Red maybe? Well now you can!
Includes:
17 tile textures
Some blue some not so blue
And that's about it.
Credit is optional. I would love it. But if you already got 30 contributors credited already I'll just cut my loses and suck it up...
Just some red and blue versions of metalduct001a.
To get them to work put the props folder in the zip file in this file directory:
tf>custom>custom>materials> Props folder goes here
Contains:
Dark wood texture variations of oak_01, oak_01a, oak_02, oak_02a, deadtree01, and skybox versions
1/16 scale light glow sprite for skybox use
Log face and side textures for brush use, a red smooth wood texture, and a somewhat fancy iron grate
Very basic stuff. All assets are simple...
These are Textures made originally for shelter event.
Contains:
Brickwalls
Shalewalls
Stone trims
rusty red metal barnblitz roof
Grey rock walls
Wine water
Various displacement blends
When i try to place a custom overlay texture, it displays a broken image. The .vtf file uses "DXT1 with 1 bit alpha" and version 7.4.
The vmt file contains this:
"LightmappedGeneric"
{
"$basetexture" "sign_airstrike2"
$decal 1
$vertexcolor 1
$vertexalpha 1
}
The following images...
Is there a list or some place I can find base game textures/materials made with cubemaps/reflections in mind? I know a lot of base TF2 materials are matte because it's a cartoony art style, but the ones that are reflective are hard to find/separate out from the rest of them.
Hi, can anyone tell me what the base ground textures are for pl_goldrush, pl_snowycoast, pl_borneo, and pl_swiftwater? Trying to use them for various map ideas.
Found a unused dried up hl2 looking ground texture in the tf2 files, i decided to touch it up, give it normals/a blend texture etc and make it look tf2-y
I was curious whether anyone had ever attempted to try this before; if anyone has ever made an animated water refraction texture like this, I would greatly appreciate it if you sent it my way. I plan on using it as a projected texture.
This is a set of textures for the timer door used in one of my maps - cp_edge. In this map, the timer doors are unlocked when there is less than 1 minute left on the timer. After being unlocked, they provide advantage to the attacking team, breaking stalemates.
The texture was made using TF2's...
Fix to dev_measureice01.
The version supplied in the game incorrectly uses the VertexLitGeneric shader (used for models) instead of the correct LightmappedGeneric shader. As a result it doesn't seal and interacts with lighting VERY STRANGELY (based on light at player location).
This is a...
You ever need a suspiciously low resolution mover of crates? Well here it is! Ported straight from Half Life 1, this comes with three loaded animations, being idle, boxwalk, and rampwalk.
Obviously, all rights go to Valve, so only bother crediting them, since I only did the conversion to work...
You tired of those pesky mercenaries coming in and performing advanced wrestling moves on your poor alligators? Well fear not, since this sign and this sign alone will singlehandedly bring alligator death rates down by 90%!
Based off of, but still built from scratch, a Mercenary Park sign...
Nine signs featuring pride flags! Throw this into your map and show off your pride.
Follow the instructions in the provided README to use this in your map. Please credit me.
please feel free to leave suggestions for more icons/symbols, useful and not useful, in the comments and i will probably add them.
credit required on finished maps, thanks.
sticks of rock as seen in ctf_giants. not to be confused with the traditional british seaside cylindrical boiled sweets of similar name.
good luck rotating these all individually so you don't get texture tiling. it is an arduous process.
THIS CONTAINS:
- basalt column static props, under...
If this is your first time logging in after the migration (Feb 8, 2022), you must reset your password to log in. Follow this guide if you're having trouble