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I am making a King of the Hill map similar to something like CoD's hardpoint where the objective switches around the map. I got the logic behind changing the capture points working, but I also want to make it so that when the capture point moves after 60 seconds, it needs to be recaptured by...
On my map, a door on either side is meant to start the round open and then close once the middle point is capped in 5CP. So if Red caps the middle, Blue's door would close while Red's stays open, and if Blue recaps the middle, their door opens again and Red's now closes. How would I do something...
On my map, I have these metal grates on the floor but for some reason, all but one of them work perfectly fine.
As you can see in the image the one at the bottom looks to be solid metal instead of a metal grate texture while the one at the top works perfectly fine. Also, this one is not solid...
I am wondering if it is okay to have different water brushes touching each other, specifically the same height but just next to each other. I am wondering if I can clean up the water on my map by breaking it up into cubes to cover the parts I need it to instead of being a giant rectangle that...
I have downloaded 1.09 GB of cp_bruhstbowl demo files with the idea of rewatching them and finally getting the "Friendly Fire Incident" on video.
However, it appears to be impossible to watch pre-25/07/2023 demos after the x64 update.
If you install one of the compatibility beta clients, you get...
i want to make a cp map where the announcer for blu is Gray Mann, and for red is the administrator. i don't want either team to hear the other's announcer.
is there an actual method for this? or a way to play sound cues specifically for one team?
I've been trying to look for another Formula to follow since the Viaduct Formula is too overused and I wanted to make a Unique Map using a different Formula. Any Ideas?
I remember it took place in Earth's upper atmosphere, you could get on top and fall off of it, giant metallic warehouse container looking thing, possibly A/D or CP. Very VERTICAL. Had a strange almost HL2 vibe. Dark and shadowy. Might've had altered gravity or that could have been RTD. Anyone...
If I make a pl_ map that has those two higher areas to the left and right, and the lower area in the middle, will i be called some unoriginal hack, or is that just such a basic whatever that no one will care? (yes)
Hello! Been a hot minute since I've posted here but I've got a question regarding the Creative Commons / ownership of assets created by and released for the community. For example, the 'Frontline' asset pack; are these assets CC0? ie: would I not need to credit a prop's creator if i released a...
The compile log says my train track is leaking, but I'm not sure how I would be able to fix this? can someone help, i just started mapping a couple days ago and im sorry if I post this forum wrong this is my first time using this.
I want to move a displacement down when hit. I tried just moving the displacement down, but I can't parent the displacement. If it was a prop, I could easily make it work, just make it prop physics detect health change and activate a func_movelinear. However, I couldn't get Propper to work, and...
I've been following this guide by seth on separating my custom content into a new folder that only Hammer++ reads. You're supposed to give hammer a different gameinfo.txt that has the new directories, as seen below:
However, when I launch hammer it only loads a set number of these folders. See...
I've noticed on koth maps, there's a "best to 2" system in place. Where after holding the point for the full 3 minutes, the winning team gets a point added to the scoreboard and the round ends. If one team manages to capture twice, then they win the whole match. I've been trying to figure out...
im working on a market gardening based arena and im looking to disable shotgun damage so i use a filer_damage_type entity to disallow bullets damage and im using a trigger to activate this filter however in game when disallowing bullet damage bullets still do damage the really odd part i then...
I am trying to make a Halloween map where players collect candy around the map and deposit it, after they deposit an rd reactor core spawns with their teams' total amount of candy.
Unfortunately, core stealing requires at least 25 points, which has made me try to find a workaround using just...
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