prop_static and Player Clip Problem

Discussion in 'Mapping Questions & Discussion' started by Paulsy B. Rapper, Jun 13, 2018.

  1. Paulsy B. Rapper

    Paulsy B. Rapper L1: Registered

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    I created a player clip, and used a displacement with a power of 4 to create some hills outside the player clip. I also have a few prop_statics inside the player clip, and a building made via the block tool. Also, I placed a few prop_static trees outside the player clip. However, when I ran the map,

    1. The prop_statics inside the player clip were non existent, (they were invisible and I was able to walk through them)
    2. Some, but not all of the trees were invisible also
    3. The player clip seemed to not work at all.
    4. The only problem the compile window had was that a displacement of power 4, "used too much CPU and ram and more was needed."

    Any insights, suggestions, or fixes would help me, I've been mapping for only about a week, and I'm still rusty! Thanks.
     
  2. Asd417

    aa Asd417 L1: Registered

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    Please dont use power 4 displacements. It will break your map. You only need power 3 or even 2 to make believable surfaces.
     
    • Agree Agree x 1
  3. Paulsy B. Rapper

    Paulsy B. Rapper L1: Registered

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    Understood, I noticed that when I undid the displacement, trees, and clip, everything was normal. If it's not just the displacement causing the problem, I'll figure it out.
     
  4. Da Spud Lord

    aa Da Spud Lord L0: Crappy Member

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    What Asd said. If you need a displacement with as many vertices as a power 4, just split your displacement into four power 3 displacements and sew them together- it's effectively the same thing.
     
  5. Paulsy B. Rapper

    Paulsy B. Rapper L1: Registered

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    Alright, thanks for the reply, I'll try to fix it soon!