TL;DR What are good patterns for preventing race conditions when using sequential logic?
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I have a KOTH map with a lot of logic point entities. The operations these entities perform must be completed in a certain order, based on which team caps the point and when.
Previous versions of...
Rustboro City from Pokemon Ruby/Sapphire. Includes the city, 3 connecting routes, and Petalburg Woods, Rusturf Tunnel, and Meteor Falls.
Blu exits to Petalburg Woods, Red exits to Meteor Falls.
All music in the map is affected by the music volume, although if you use snd_restart when a song...
Seven tracks, all recorded in my living room with my band in 72 hours.
Track listings:
1. Team Fortress 2?
2. It Hates Me So Much
3. Rocket Jump Waltz
4. I Try So Hard (original)
5. The Calm
6. Team Fortress 2
7. The Crate Depression
Collaboration with B0 Jangles and Kelan Moore.
It's Karaoke night! Sit back and let your ears be graced by the angelic voice of the Heavy. But don't be afraid to get your groove on if the music gets to you!
Download mp3 versions here: https://tf2maps.net/downloads/heavys-karaoke-night-3-track-ep.8290/
Listen on soundcloud...
It's Karaoke night! Sit back and let your ears be graced by the angelic voice of the Heavy. But don't be afraid to get your groove on if the music gets to you!
Download the FLAC versions here: https://tf2maps.net/downloads/heavys-karaoke-night-3-track-ep-flac.8296/
Listen on soundcloud...
The moment you've all been waiting for is here.
Introducing Junction 2, the next generation of Team Fortress 2 map making.
Improvements:
Full clipping pass
Most props in gamplay space that caused issues before are now non-solid
Made clipping consistent throughout Blu's spawn
Railings are now...
I'm currently creating a trade map and I want to play some background music in each specific room.
It should be played separately so others outside the specific area can't hear it. I've tried with a point_clientcommand (as suggested by the community) but it doesn't work perfectly.
anyone know...
All tracks sample TF2 in one way or another!
1. Areaportal
2. Radius
3. World is Cold (feat. @Another Bad Pun)
4. Invalid
5. Treesway
6. Light Environment
Hear the latest hits from the electronic-pop group Spi-Tek on their newest record "Electro Jams"!
(Appropriate credit goes to Valve Software)
https://soundcloud.com/user-164340265/sets/electro-jams
"The Battlefields of Team Fortress 2" is my submission for the 72Hr Summer Map Jam 2018. A lot of this was done within 72 hours. I even got to stream the creation of this suite a bit.
There are three relatively short movements, each relating with TF2's well known maps. The maps chosen are...
I arranged a tf2 medley with the songs:
The Calm
Drunken Pipe Bomb
Rocket Jump Waltz
Intruder Alert!
Main Theme
I used primarily synths from the Kort Minilogue, unfortunately I didn't have the time to get it to sound how I wanted, if you go check my SoundCloud you can see the kind of style I...
So on a previous thread I had created, I mentioned wondering how I would create a DJ room inside my map. Basically by this I mean, making a room with func_buttons in it that would activate a bunch of ambient_generics that would play music around the whole map. I tossed this idea to the side for...
I'm a beginner at creating TF2-maps and I have problems concerning sounds.
I'm currently creating a trade map and it has a room with galaxy textures and the music playing is the Space Junk Galaxy theme from Super Mario Galaxy.
I have one entrance to the room and the room is inside a trigger...
Hello, its me again, second question of the day!
I wanted to have a trading zone in my map, which could be accessed by both teams via their spawn, but in the trading hub I wanted to have this music play:
View: https://www.youtube.com/watch?v=GOkQrRn9434&t=
as a subtle trading music and a...
For the 72hr Summer Jam, I wanted to do something that not many other people would do. But since recording myself doing an interpretive dance would have a large likelihood of going viral and torturing me day to day with said video, I decided to make a song.
I used a free software called...
Hello! My name is C5L, and I wrote "The March of the Mercenaries" for the 72Hr Winter Jam earlier this year!
For this year's Summer 72Hr jam, I started working on a bunch of short melodies for what I called "The Team Fortress 2 Suite". It consists of six short melodies: "Intro", "Pyroland"...
stuff used:
https://musescore.com/user/443466/scores/337756
your next line is: dudu
Done with the help of http://steamcommunity.com/id/TheXeridious who gave me the idea and did the finishing touches
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