FOUNTAIN ASSETS
Created by EArkham 2016
http://steamcommunity.com/profiles/76561198000713080
Some content is derivative of official Valve content, all rights reserved.
This content set will be updated periodically.
Please do not redistribute these assets in any way EXCEPT when used...
So I tried out the mayan pack and everything works fine, all models apear in game and in hammer, but if I use the model: "models/props_temple/doorway_m.mdl" I get the following error in the compile log
If I check it on interloper.net I get the following problem:
It also seems like only this...
I need big (like sphinx head) four-or-three-sided evil clown head with red curly hair, red nose and evil smile. If somebody can create that for me, I will be grateful. Thanks.
I can't find any updated guides on how to import custom NPC's or models into hammer, for either TF2 or any of the Half Life games. Any help would be greatly appreciated
* Open->idle->close animation for doors
* Walkable space inside
Can someone do it?
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Original model: models/props_urban/urban_subwaycar.mdl
Sorry for bad English (._. )
I'm having trouble getting propper to create some props with all of the alternate skins I have set up. I'm going to use two TV's I have made as an example, but this is happening to other models I have made.
Basically these 2 TV's share the same textures, the only difference between them is one...
I've just got propper working but I suspect I have missed something, or I've not set something up correctly.
In short when I compile my models get the model files just fine, but not the textures for them. Instead Propper 'converts' the .vmt files for all the individual textures by swapping the...
So there's this funky model called props_granary\cargo_ship_skybox.mdl
The problem is that Valve only intended for it to be viewable at ground level from one direction.
Would someone please consider editing the model and just filling in the missing parts of the model and putting in a...
Right off the bat, I know this is a not-so-simple question with a not-so-simple answer.
Basically I want to know, of all the various 3D modelling programs there are out there, which is the best for making props to use in the Source engine.
For me the single most important factor for picking a...
Can someone please make a half of the "models/props_urban/urban_shredder.mdl".
The current one is really wide for my map!
How does the "models/props_urban/urban_shredder.mdl" look like?
It's a prop that you can find in the mvm_mannhattan.
If you're willing to cut the model into a half, thank...
A kit made from the prop "props_2fort\spytech_roofbeam02.mdl"
Features 5 different sizes
-40
-80
-160
-320
-640
And 3 skin groups
-Red
-Blue
-Neutral Grey
Also includes a bracket model so even if they clip into the wall you can make it look correct.
Images
Hello.
I'm requesting a small modification of the Payload Cart for BLU team. I'd like to have a default cart with two yellow airbags (fitting the game's theme of course) by the sides of the cart. This is for use on my payload map, where it has several parts where the cart has to partially...
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