model

  1. EArkham

    Town Fountain Model B1 - Link Fix

    FOUNTAIN ASSETS Created by EArkham 2016 http://steamcommunity.com/profiles/76561198000713080 Some content is derivative of official Valve content, all rights reserved. This content set will be updated periodically. Please do not redistribute these assets in any way EXCEPT when used...
  2. Simulacron

    Mayan pack problems

    So I tried out the mayan pack and everything works fine, all models apear in game and in hammer, but if I use the model: "models/props_temple/doorway_m.mdl" I get the following error in the compile log If I check it on interloper.net I get the following problem: It also seems like only this...
  3. Grubzer

    Model Clown head model

    I need big (like sphinx head) four-or-three-sided evil clown head with red curly hair, red nose and evil smile. If somebody can create that for me, I will be grateful. Thanks.
  4. Peppridge Farms

    Don't know where to turn

    I can't find any updated guides on how to import custom NPC's or models into hammer, for either TF2 or any of the Half Life games. Any help would be greatly appreciated
  5. AlexCookie

    Model I need subway car model for my map

    * Open->idle->close animation for doors * Walkable space inside Can someone do it? --------------------------------- Original model: models/props_urban/urban_subwaycar.mdl Sorry for bad English (._. )
  6. Werewolf

    Propper created models missing skins

    I'm having trouble getting propper to create some props with all of the alternate skins I have set up. I'm going to use two TV's I have made as an example, but this is happening to other models I have made. Basically these 2 TV's share the same textures, the only difference between them is one...
  7. Werewolf

    Help with textures for Propper created props

    I've just got propper working but I suspect I have missed something, or I've not set something up correctly. In short when I compile my models get the model files just fine, but not the textures for them. Instead Propper 'converts' the .vmt files for all the individual textures by swapping the...
  8. Corvatile

    Model A complete cargo_ship_skybox

    So there's this funky model called props_granary\cargo_ship_skybox.mdl The problem is that Valve only intended for it to be viewable at ground level from one direction. Would someone please consider editing the model and just filling in the missing parts of the model and putting in a...
  9. biskuu

    Badlands Spire (Alpine) 2016-02-29

    Wouldn't mind being credited, but do as you wish. This prop was made for use on the pro version of Badlands which can be found here.
  10. Werewolf

    What is the 'best' overall 3D modelling program?

    Right off the bat, I know this is a not-so-simple question with a not-so-simple answer. Basically I want to know, of all the various 3D modelling programs there are out there, which is the best for making props to use in the Source engine. For me the single most important factor for picking a...
  11. FrostyHoneyJuicy

    Model A Half of the Model

    Can someone please make a half of the "models/props_urban/urban_shredder.mdl". The current one is really wide for my map! How does the "models/props_urban/urban_shredder.mdl" look like? It's a prop that you can find in the mvm_mannhattan. If you're willing to cut the model into a half, thank...
  12. Stiffy360

    Beam Kit 2016-02-15

    A kit made from the prop "props_2fort\spytech_roofbeam02.mdl" Features 5 different sizes -40 -80 -160 -320 -640 And 3 skin groups -Red -Blue -Neutral Grey Also includes a bracket model so even if they clip into the wall you can make it look correct. Images
  13. Viemärirotta

    Model Buoyant Payload Cart

    Hello. I'm requesting a small modification of the Payload Cart for BLU team. I'd like to have a default cart with two yellow airbags (fitting the game's theme of course) by the sides of the cart. This is for use on my payload map, where it has several parts where the cart has to partially...