Bloodlust is a "blood themed" MvM map. Take to a remote camping and logging ground with an unknown ritual taking place. It just so happens that ritual has left a convenient hatch-shaped hole for the robots to throw a bomb into.
Once you download it, extract all and then look into the README for further instructions.
This map is a Christmas themed map. Yes it may be a little late for Christmas but I can do what I want. This is also the first mvm map I'd made from scratch and I think it turned out well, next I want to...
Use the Heavy's knockback rage upgrade to push an otherwise invincible robot to a hole. Playable by up to two players at a time, but only as Heavy.
Created for the Guardian Dynamica contest.
Golf ball icon by lite ( https://steamcommunity.com/id/liteflame/ )
Warning: This map crashes if you have mat_phong set to 0. Make sure to set it to 1 before playing. At some point I will figure out a fix for this.
Description
Caster is a two-player Mann vs. Machine map developed for the Guardian Dynamica contest. It has a two control point layout requiring...
My corporeal body begins to disintegrate for every minute I spend on this map. It is radioactive.
Differences:
- Pro Alpine Theme
- Pro Side Spawn
- Pro Upgrade Station
Comes with mission maker txt file if you're insane enough to make a mission.
The Guardian gamemode originates from CS:GO, where two players have to defend against waves of bots. This prefab takes that idea and implements it into Mann vs Machine.
Includes VMF, various entities have comments on what their function is. Mission making is pretty simple, use gatebot-type...
A Mann versus Machine map based on tall buildings in the process of being built.
Players make their way inside the third building where the robots spawn. The robots exact spawn location should be obvious, as there are two massive gates. There are four smaller gates on each level, where tanks...
I'm making an mvm map where robots cap a point and an extra bomb spawns. I want that extra bomb to be removed after each round, same with the point. This is somewhat like mannhattan, but with a bomb instead of a gate. I have the func_nav_prerequisite stuff set up, so no worries on there.
Mann vs Machine maps are a bit of a hassle to get uploaded. You need several files included in your download for others to play them, and if any of your waves use custom icons, those need to be included as well. Luckily though, we can just pack those icons in, reducing clutter in your download...
I'm making a map called "mvm_berserker". I want to replace the announcer with Merasmus, yet I can't seem to get level sounds to work.
I set the file name to "mvm_berserker_a4_level_sounds.txt", and the path in my "maps" folder. Yet it just doesn't work. The map too is "mvm_berserker_a4.bsp"
Is...
Boogge is the Halloween version of Brugge, featuring a slew of spooky knick-knacks for your enjoyment.
Features a new Wave 666 mission: Dissolving Drones
Uses the following custom content:
Vineyard Ivy by Dr. Spud
Delivery Van by evil knevil and Nassim
Frontline! windows by Colteh...
Engineers in Mann vs Machine use separate, map side entities to function. Now you can place them down in one fell swoop! All three entities have their own comments that gives advice on how to use them effectively. Prefab is set to use unique names for every one you place.
This is an experimental map. Heavily inspired by elements from the Left4Dead series (PC), Zelda Ocarina of Time (N64), and
Super Ghouls 'n Ghosts (SNES).
Players fight against robots in a haunted castle setting. The goal is to survive 'n' revive your team mates as you fight your way up to the...
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