Problem: MvM and "_level_sounds.txt"

Discussion in 'Mapping Questions & Discussion' started by Yakibomb, Oct 13, 2019.

  1. Yakibomb

    Yakibomb L3: Member

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    I'm making a map called "mvm_berserker". I want to replace the announcer with Merasmus, yet I can't seem to get level sounds to work.

    I set the file name to "mvm_berserker_a4_level_sounds.txt", and the path in my "maps" folder. Yet it just doesn't work. The map too is "mvm_berserker_a4.bsp"

    Is there a problem with "_level_sounds.txt" for all maps or just MvM? Any comment is appreciated!
     
  2. Fillmore

    Fillmore L4: Comfortable Member

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    Last time I tried messing with that file, I learned that it's notoriously hardcoded to not accept any changes to it ( I tried adjusting it to give all the classes some Ready lines via recycled VO)

    So I presume you'd instead have to use the overwrite (replace the hag's babble with MERASMUS )method to get the lines working like you'd want them to work?
     
  3. Yakibomb

    Yakibomb L3: Member

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    Yeah I tried to change the Announcer's countdown and Scout's Ready-up SFX. No luck.

    This is the contents of the file I tried:
    Code:
    "Announcer.RoundBegins1Seconds"
    {
        "channel"        "CHAN_VOICE2"
        "volume"        "VOL_NORM"
        "pitch"            "PITCH_NORM"
    
        "soundlevel"    "SNDLVL_NONE"
    
        "wave"            "vo/halloween_merasmus/sf14_merasmus_begins_01sec.mp3"
    }
    "Announcer.RoundBegins2Seconds"
    {
        "channel"        "CHAN_VOICE2"
        "volume"        "VOL_NORM"
        "pitch"            "PITCH_NORM"
    
        "soundlevel"    "SNDLVL_NONE"
    
        "wave"            "vo/halloween_merasmus/sf14_merasmus_begins_02sec.mp3"
    }
    "Announcer.RoundBegins3Seconds"
    {
        "channel"        "CHAN_VOICE2"
        "volume"        "VOL_NORM"
        "pitch"            "PITCH_NORM"
    
        "soundlevel"    "SNDLVL_NONE"
    
        "wave"            "vo/halloween_merasmus/sf14_merasmus_begins_03sec.mp3"
    }
    
    "Announcer.RoundBegins4Seconds"
    {
        "channel"        "CHAN_VOICE2"
        "volume"        "VOL_NORM"
        "pitch"            "PITCH_NORM"
    
        "soundlevel"    "SNDLVL_NONE"
    
        "wave"            "vo/halloween_merasmus/sf14_merasmus_begins_04sec.mp3"
    }
    
    "Announcer.RoundBegins5Seconds"
    {
        "channel"        "CHAN_VOICE2"
        "volume"        "VOL_NORM"
        "pitch"            "PITCH_NORM"
    
        "soundlevel"    "SNDLVL_NONE"
    
        "wave"            "vo/halloween_merasmus/sf14_merasmus_begins_05sec.mp3"
    }
    
    
    //
    
    "Scout.ReadyMvM"
    {
        "channel"    "CHAN_VOICE"
        "volume"    "1.0"
        "pitch"        "PITCH_NORM"
        "soundlevel"    "SNDLVL_95dB"
    
        "rndwave"
        {
            "wave"    "vo/scout_Go01.mp3"
            "wave"    "vo/compmode/cm_scout_pregamefirst_17.mp3"
        }
    }


    Thanks for likely confirming it doesn't work at all. It must be hard-coded! Bummer!

    EDIT: I also tried pasting it in every place I could think of (in Custom/CUSTOMSTUFF/Maps, Download/Maps, Scripts, as a Soundscape file...)