I'm making a map called "mvm_berserker". I want to replace the announcer with Merasmus, yet I can't seem to get level sounds to work. I set the file name to "mvm_berserker_a4_level_sounds.txt", and the path in my "maps" folder. Yet it just doesn't work. The map too is "mvm_berserker_a4.bsp" Is there a problem with "_level_sounds.txt" for all maps or just MvM? Any comment is appreciated!
Last time I tried messing with that file, I learned that it's notoriously hardcoded to not accept any changes to it ( I tried adjusting it to give all the classes some Ready lines via recycled VO) So I presume you'd instead have to use the overwrite (replace the hag's babble with MERASMUS )method to get the lines working like you'd want them to work?
Yeah I tried to change the Announcer's countdown and Scout's Ready-up SFX. No luck. This is the contents of the file I tried: Spoiler Code: "Announcer.RoundBegins1Seconds" { "channel" "CHAN_VOICE2" "volume" "VOL_NORM" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_NONE" "wave" "vo/halloween_merasmus/sf14_merasmus_begins_01sec.mp3" } "Announcer.RoundBegins2Seconds" { "channel" "CHAN_VOICE2" "volume" "VOL_NORM" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_NONE" "wave" "vo/halloween_merasmus/sf14_merasmus_begins_02sec.mp3" } "Announcer.RoundBegins3Seconds" { "channel" "CHAN_VOICE2" "volume" "VOL_NORM" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_NONE" "wave" "vo/halloween_merasmus/sf14_merasmus_begins_03sec.mp3" } "Announcer.RoundBegins4Seconds" { "channel" "CHAN_VOICE2" "volume" "VOL_NORM" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_NONE" "wave" "vo/halloween_merasmus/sf14_merasmus_begins_04sec.mp3" } "Announcer.RoundBegins5Seconds" { "channel" "CHAN_VOICE2" "volume" "VOL_NORM" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_NONE" "wave" "vo/halloween_merasmus/sf14_merasmus_begins_05sec.mp3" } // "Scout.ReadyMvM" { "channel" "CHAN_VOICE" "volume" "1.0" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_95dB" "rndwave" { "wave" "vo/scout_Go01.mp3" "wave" "vo/compmode/cm_scout_pregamefirst_17.mp3" } } Thanks for likely confirming it doesn't work at all. It must be hard-coded! Bummer! EDIT: I also tried pasting it in every place I could think of (in Custom/CUSTOMSTUFF/Maps, Download/Maps, Scripts, as a Soundscape file...)