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Currently, the map is in its second version, but it will likely go into beta soon. By then, I will need someone to artpass my map called Riverport. Once the layout is properly finalized and the map is artpassed, then it will be uploaded to the steam community workshop with the proper...
This takes inspiration from an old Halo CE map that only included the flying windmill, here I decided to kinda recreate the Feel Good Inc. towers as well so they could serve as each team's spawns, as well as tossing a few smaller floating islands to make the map a bit more varied!
Note: you can...
My previous attempt at a koth map was bad, so I made a (probably) better one.
It has one alcove, and a room that kinda looks like a plane so maybe ill do that idk.
A standard KoTH map taking place in a small island packing a deadly volcano. Complete with burning-hot lava, rocky terrain, and a convenient vent that supplies cooling rain water.
An underground cave near the coast, the ground is flooded but the point and the way to it are safely secured on bridges, but it would be very smart for you to explore the waters underneath.
Its the factory were all the capture the point and king of the hill points are made. This is one of my first maps I would love some feedback so i can improve this map. :)
My first map I made from scratch, a simple small KOTH map with an elevated point and some spots for engineer nests. Contains everything you need for a match.
Yes, this map is a basic blocktest that I will have people test the concept of before art pass. More elements may be added in the future.
My way more serious attempt of making an actual playable map! The size is still rather small but it has more wide areas and less tight corridors, there's also more cover around the control point, two spawn rooms for each team and two towers for the snipers to keep an eye on the battlefield...
During the development of Special Delivery Medusa, I decided to work on a Koth map in time for the summer. This is my first Koth map, so I hope the level design is not too bad.
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