koth

  1. Bootleghuman

    Hold the Point, base logic 2025-01-16

    A "sub" game mode of koth. (built off of the Koth game mode, with added logic). I have not done a lot with map making stuff, but I hope you have fun building stuff out of this. main features: -still one point like Koth. (one objective to capture) -instant cap of point. -players have to stand on...
  2. Kid named Finger:

    koth_roger 2025-01-12

    New W.I.P King of the hill map that I made, STILL IN ALPHA
  3. cryptid

    Keylog rc1

    Keylog is a dynamic King of the Hill map set between two rural logging sites in a quiet autumn forest, broken up by birds chirping, trees falling and the occassional gunfire. Both teams fight for control of the central facility, acting as a front for their missile operations, and a terminal...
  4. T

    koth_oilfactorymine A1A

    Introducing koth_oilfactorymine. It's a rotational koth map made for pub and competitive in mind. Since it is an A1 (first version). I'm looking forward to playtest.
  5. Estlib

    siege gamemode prefab a0

    Jes, you too can now relive the paladins glory days in your very own (or someone elses non-siege) tf2 map! Its not perfect, many peeps helped, but its done and its fun. Regardless of what errors may be in here, i dont plan to update or fix any of them anytime soon. Enjoy.
  6. Estlib

    siege_boggart a0

    Siege boggart, a WIP swamp siege map. Currently only uploading because it needs outside input, as I'm struggling with the concept and layout. In its concept, its supposed to be a sawmill-ish rainy swampy map where two teams fight in paladins siege style, but I dont know where to take the layout...
  7. wapo

    koth_shipment a1

    Small KOTH map with two opposite side buildings around the point
  8. X-Minolta

    Generators a1

    Hi everyone, welcome to my map. Feel free to give me some feedback for the map. Enjoy and have fun!
  9. the MEAT of the team

    koth_eastmann_a3 a3

    This map, previously named "dorito", is basically taking koth_nucleus and moving the cp to one side. The main changes since the last version are that 1) the areas to the sides of mid are outdoors now, with an actual layout instead of being a long empty room, 2) the spawns have doors and...
  10. Robin ❤

    Coffee a1

    Welcome to koth_coffee! The layout for this map was made in six hours, and A1 was finished up over the course of the next day. It features lots and lots of height variation. I mostly made this as an exercise since I missed the 72hr jam. I may come back to it in the future. Credits for Custom...
  11. Pink Shirt Man

    (Koth) Metropolitann B4

    A central building housing a control point in its central courtyard, surrounded by streets with busses occasionally driving by. No custom content included, the previous version accidentally had custom content that was not packed with the map that I have since replaced.
  12. Ponds34

    Arroyo Alpha 2

    A classic esq koth map that takes inspiration from Team Fortress Classic Badlands and Crossover.
  13. BadassCook

    Koth Italian a1

    (placeholder name for now)
  14. the awesome

    72hr Jam 2024 koth obstaclecourse 72 1

    the obstacle courses are small because i was in a hurry .........................................
  15. A

    72hr Jam 2024 koth_floodside a1

    not as bad as my previous jam entry but still
  16. T

    72hr Jam 2024 Minehead alpha alpha 1

    Unfinished art pass of my koth map, map is fully functional except out of bounds area is missing alot of detail and underground is brush based instead of displacements
  17. Nomilauts

    72hr Jam 2024 Koth_Bloodthemple a1

    A entry into the 72h Jam 2024. This was the first time mapping for TF2, a lot of uglyness as unfinishitness but im looking forward to how it plays. On this island the two teams battle it out over this mayan disguised rocket base. All in all it is a very open map, besides the top of the...
  18. F

    72hr Jam 2024 KOTH Benjamin a1

    My map for this year's 72hr Jam! I'm not super happy with how it turned out, especially since its just a greybox, and compared to my submissions in past years, but its ok. I'd like to finish this map at some point, but I'd also like to finish every other map i've started, so...
  19. Carver

    72hr Jam 2024 Depot a2

    This is my first map, created for the winter 2024 72 hour jam! Red and Blu spawn underground, and can see each other's spawns via a cave. Upon exiting, you can take any of three ramps or two jump pads to get to the surface, where you then turn around to capture the delivery depot! I designed...
  20. Kyoninh

    72hr Jam 2024 Minetown a1

    A very compact koth map.