simple, small koth map with a focus on dm spaces and lots of elevated catwalks and handrails.
when i make koth, i make weird koth, it might work it might not, we'll see.
made in like, less than a day, lmao.
A koth map set on a large dam.
The map is seperated into two with the control point on the upper section, and a lower section that allows hurt players to regain health and stealthy players to sneak behind enemy lines.
There's some lighting bugs in the red and blue buildings that i'd like to fix.
Hi this is my first attempt at making a map, idk how to make a navmesh so you guys will have to generate a navmesh using the console command if you want to play with bots
Pls give feedback
pls ignore the poop in the title, theres no poop in this map! i just tought it was funny
A map by Mâché? In current year? It's more likely than you'd think!
Couldn't have done it without @Cincomma though (love you <3).
Koth map set on (or rather, under) a boardwalk, surrounded by beaches, capitalism, and plenty of seashells (on the seashore).
Boat from the Watergate Content Pack...
I am working on a KotH map and it's a gimmick of the map is that after a set amount of time of the point being controlled the point uncaps and switches to a new location and it has to be recaptured. I got the switching points working, but I want to have it so that after the point switches the...
Welcome to Barracks, my submission for Ye Olde Conteste (Unofficial Medieval Contest).
A fairly standard symmetrical medieval map (3CP), except that points generate minions! Each team's base creates bots every few seconds that go towards the objective and attack nearby enemies.
Medieval...
a large-scale mining operation gone awry!
This is the King of the Hill version of my existing map Cavein, which started life as an arena map and has since expanded here and possibly more gamemodes in the future.
:)
Hello my favourite gamies. Tomorrow (21st August 2024) I will be hosting an extended playtest of koth_lifesnatcher_b4 (the newest version (it's epic (you'll love it))) on the
EU SERVER
I will start the test at 5pm SCOTLAND time (BST) and it'll go on for like, an hour or so or until people get...
Unfortunately, I have abandoned this map, it's unfixable and would take too much work to fix. Instead I'll take everything i learned from making this map to make more maps that are better ( and hopefully don't have crazy sightlines that reach all the way accross the map )
Make sure to check out...
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