koth

  1. Martbar

    Silo koth_silo_v2

    This is a small ish map I made to test my mapping skills and is my first ever map i've created. It's a little unfinished but I'm posting this to get feedback about polishing as I know there will be things I need to change. Please don't sugarcoat any feedback. THX!!!!!!
  2. PyeFlower

    Garden a3

    I made this together with @half :) Void - Sandcastle Assets (Modified the shiny wood texture with permission) Void - Adobe PigPig - Holographic Dispenser Prefab/Assets (as seen on ulti_fira)
  3. TykMa

    Enlarged vsh_warebloom 2025-02-04

    Slightly improved map for more varied vsh gameplay
  4. FeetFanatic7

    Gravel Grave a6

    its way too small but its my first map
  5. zythe_

    goldstash2025 a3

    goldstash was a koth map from 2020 made for that years 72hr jam, it wasn't very good, but i always liked the basic idea behind it, a lakeside-esque koth map set in a classic mining theme, with a train guarding a health kit. https://tf2maps.net/downloads/goldstash.10059/ this new version takes...
  6. Milosuper

    Sooper (KOTH) 1.0

    Destructible map! The RED team had received some info that BLU were transporting their intel via mining cart over by the flimsy old shack. RED plan to block the tracks, intercept the transport, and steal their intel! To prepare for this encounter, the RED team created a very convincing...
  7. V0idventure

    koth_murkwood a2

    my first functional koth map for tf2. i'm hoping to see how well it works in a map testing session
  8. plonkyj

    koth_medfactor a6

    My first map. Medicaments factory.
  9. Bootleghuman

    Hold the Point, base logic 2025-01-16

    A "sub" game mode of koth. (built off of the Koth game mode, with added logic). I have not done a lot with map making stuff, but I hope you have fun building stuff out of this. main features: -still one point like Koth. (one objective to capture) -instant cap of point. -players have to stand on...
  10. Kid named Finger:

    koth_roger 2025-01-12

    New W.I.P King of the hill map that I made, STILL IN ALPHA
  11. cryptid

    Keylog rc1

    Keylog is a dynamic King of the Hill map set between two rural logging sites in a quiet autumn forest, broken up by birds chirping, trees falling and the occassional gunfire. Both teams fight for control of the central facility, acting as a front for their missile operations, and a terminal...
  12. TobyTwo32

    Naphtha B4

    Introducing Naphtha. It's a mirrored Offshore project King of the Hill map. For both casual and competitive. TobyTwo32 - Level Design Spruce - Level Design, Optimization Nat-Tea - Primary Asset Designer Emil_Rusboi - Primary Artpass Artist MacRipley - Secondary Artpass Artist, Secondary Asset...
  13. Estlib

    siege gamemode prefab a0

    Jes, you too can now relive the paladins glory days in your very own (or someone elses non-siege) tf2 map! Its not perfect, many peeps helped, but its done and its fun. Regardless of what errors may be in here, i dont plan to update or fix any of them anytime soon. Enjoy.
  14. Estlib

    siege_boggart a0

    Siege boggart, a WIP swamp siege map. Currently only uploading because it needs outside input, as I'm struggling with the concept and layout. In its concept, its supposed to be a sawmill-ish rainy swampy map where two teams fight in paladins siege style, but I dont know where to take the layout...
  15. wapo

    koth_shipment a1

    Small KOTH map with two opposite side buildings around the point
  16. X-Minolta

    Generators a1

    Hi everyone, welcome to my map. Feel free to give me some feedback for the map. Enjoy and have fun!
  17. the MEAT of the team

    koth_eastmann_a3 a3

    This map, previously named "dorito", is basically taking koth_nucleus and moving the cp to one side. The main changes since the last version are that 1) the areas to the sides of mid are outdoors now, with an actual layout instead of being a long empty room, 2) the spawns have doors and...
  18. Robin ❤

    Coffee a1

    Welcome to koth_coffee! The layout for this map was made in six hours, and A1 was finished up over the course of the next day. This map is no longer being worked on, but does have a spiritual successor that I'm working on in TF2C called dom_complex. Credits for Custom Content: Forklift model...
  19. Pink Shirt Man

    (Koth) Metropolitann B4

    A central building housing a control point in its central courtyard, surrounded by streets with busses occasionally driving by. No custom content included, the previous version accidentally had custom content that was not packed with the map that I have since replaced.
  20. Rhea

    koth_rundown A3

    Hai, this is my first post at... 7:36 AM! Lovely hour... Anyways, I'd really appreciate if you and/or your friends could playtest this map and hopefully find any good feedback to give. I'm hesitant on wanting to go into beta just yet and I'm just making sure that everything is fleshed out...