Merasmus has holed himself up in a seemingly abandoned factory in hopes of evading the Japanese Mafia! The Mercs have tracked him down here and are hoping to bring hiim out and hand him over to the mafia so they can do mafia stuff to him! Which team will drag him out first?
Assets Used:
Orange...
a koth map set in a coal town or something like that, designed for competitive gameplay (now with big cave)
soot valley sign by Custard1
mirrored rocks by MaccyF
TFTV link:
https://www.teamfortress.tv/60273/koth-soot
RGL link:
https://forums.rgl.gg/topic/1856/koth-soot
Warning: This map crashes if you have mat_phong set to 0. Make sure to set it to 1 before playing. At some point I will figure out a fix for this.
Description
Caster is a two-player Mann vs. Machine map developed for the Guardian Dynamica contest. It has a two control point layout requiring...
As promised, I made another MVM version of an official TF2 map. This time, it's ctf_foundry, usually played in the Mannpower gamemode.
While testing it, it seems that the map will randomly switch between Mannpower mode (powerups are active and the canteen is replaced with the grappling hook)...
Description
Hybrid (cp_hybrid_v2) is the result of a large-scale effort to create a competitive-oriented map with community friendly elements, that has a CP gamemode similar to Soldier_engie-demo's ato_mission. The project was headed by Jack5, responsible for map logic, certain custom materials...
So i didnt post screenshots for a3 during the 72hour jam, my bad. However,we're moving on to bigger and better things now. And i do mean Bigger. Ive decided to continue the development of this map, and Im quite pleased with how its going so far. The map has received a make over in terms of scale...
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