koth_n2b72 A4A

The name will be updated eventually

  1. NoT2BaD
    So i didnt post screenshots for a3 during the 72hour jam, my bad. However,we're moving on to bigger and better things now. And i do mean Bigger. Ive decided to continue the development of this map, and Im quite pleased with how its going so far. The map has received a make over in terms of scale for both the spawns and the point area, and a new route has been added off the flank as well as a new entrance that connects yard to dropdown (i call it yard, its up to you tho). The foundry theme continues throughout, and the HDR works correctly now.

    Changelog
    +New building that provides a new route off the flank route and access to the buildings on either side of point
    +fence wall now has an opening for access to dropdown
    +spawns have been expanded, the fencing removed, and the visualizers pushed up to deter spawn camping.
    +Mid is now much larger and more open

    Images

    1. cage_wall_entrance.png
    2. Layout_upgrade.png
    3. mid_redesign.png
    4. new_building_entrance.png
    5. spawn_redesign.png
    6. Cover Photo.jpg

Recent Updates

  1. Doors Update (you bunch of complainers)