Hammer - All textures have turned white

Discussion in 'Mapping Questions & Discussion' started by Pigritia trade.tf, Feb 28, 2016.

  1. Pigritia trade.tf

    Pigritia trade.tf L1: Registered

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    So, today when i opened hammer i was confronted by a box named Smoothing Groups.
    http://postimg.org/image/ltmtz6t9l/
    And all my textures appeared white like this:
    http://postimg.org/image/sitdf7ell/
    When i filter textures for only used textures only my used textures show up even though they appear to be white.

    I would really appreciate all help I can get.
     

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  2. HolySnickerPuffs

    aa HolySnickerPuffs Bad at TF2, Loves Mapping For TF2

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    Click the "camera" overlay on your 3D viewport and select "3D Textured" to fix it.
     
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  3. Pigritia trade.tf

    Pigritia trade.tf L1: Registered

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    Thank you so much.
     
  4. Muddy

    Server Staff Muddy Muddy

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    In all the time I've spent using Hammer I have never, ever, ever had to use (or even learn how to use) smoothing groups. As far as I know they can safely be ignored.
     
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  5. iiboharz

    aa iiboharz Meme Queen

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    Smoothing groups are useful for weird curved geometry but as far as I'm aware most cases don't need manual application. I don't even think the 3D Smoothing Groups view is used ever.
     
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  6. Pocket

    aa Pocket func_croc

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    The only time it's useful is when you have a corner that's 45 degrees or less and you need to tell Source that it's a corner, not an embarrassingly low-poly curve. (By manually setting the stuff on one side of the corner to a smoothing group.) So if you're making a map like Foundry it'd probably come in handy.
     
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