error

  1. Mr_MEME_42

    How to Load Auto Saves

    Something happened to my map causing an Invalid solids error removing all of my props. I want to reload to an early save to try and fix it, how do you load auto saves?
  2. The Ottogirl

    i have never had an error like this before and i dont know how to fix it. please help

    heres the entirety of the compile log ------------------------------------------------------------------------------- Running command: cd "C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\bin\x64" -------------------------------------------------------------------------------...
  3. dabmasterars

    Texture appears broken in Hammer but normal in-game (pics included)

    After compiling and launching the map, texture appears normal without any glitches, yet Hammer can't load it correctly. What's the problem? I use the latest version of Hammer++ with the Ultimate Mapping Resourse Pack and TeamSpen's Hammer Addons. .vmt file info: LightmappedGeneric {...
  4. Renek2

    Prop error

    i wanted to test my map after i booted it up every prop i added was a eror or either hidden. this also happend with my gmod map where 2 props were gone. anybody know how to fix???
  5. dabmasterars

    [CompilePal] How to fix a recent error when building cubemaps

    CompilePal has a feature to build cubemaps after compilation, however, the feature is broken by default for now. THE CAUSE TF2's exe file originally was called hl2.exe, but was replaced by tf.exe and tf_win64.exe after a recent update. CompilePal, however, still tries to find hl2.exe, which...
  6. AsheMosterMashe

    Custom particles only load on some custom maps?

    I have two different maps, the first one (door_light_test_map) seems to load all my custom particles, consistently, without issue. But my second map (pickup_test2), (which is just the previous map with some junk removed and some textures swapped) will not load any of my particles and I don't...
  7. dabmasterars

    Missing custom UI texture

    I used custom .vtf and .vmt files for the user interface of one of my maps. However, the textures do not show up and are replaced with the default black-purple pattern. The custom textures are located in "tf/custom". The directory is specified without mistakes. Image 1 - Missing texture in-game...
  8. dabmasterars

    water cuts off rendering (watch screenshots)

    if you stand in the corner of the highlighted brushes (image 1), the top part would be cut off with no textures. there are no leaks or errors, so i don't think providing the compile log would be useful. turning water into func_detail doesn't help, it makes the water invisible. what do i do...
  9. dabmasterars

    almost all audio stopped working after i replaced a sound with a custom one

    after i replaced the sound (gunpickup2.wav) with a custom one in the "custom" folder, after going back to the game, the majority of all sounds failed to play. other sounds were replaced by their half-life 2 counterparts. there was one unusual line in console: "Creating fallback sound cache"...
  10. dabmasterars

    unrendered wall glitch

    after compiling the map (custom version of barnblitz), one of the doorways became inaccessible because of an unrendered wall. this is not because of an areaportal loop, since that breaks all areaportals, not just one. here's a video demonstration:
  11. dabmasterars

    setup doors not opening during "waiting for players"

    in any other (official) map doors are usually opened during warmup/waiting for players. my map does not have this, forcing blu players to wait until both the warmup and setup time have finished. now, i use triggers instead of doors, but it should function about the same. edit: i tried changing...
  12. dabmasterars

    Environmental light error

    I wanted to make an optimized version of pl_barnblitz, but after compiling, every displacement and brush went black despite the props still lighted by light_env. Everything looks fine if you enable "3D Lighting preview" in Hammer. Please help me fix this. Below is a screenshot of the map.
  13. Feathered Turtle

    Tf2 crashes upon attempting to load the map...

    Idk what to do, here's the log if that helps any : \ ** Executing... ** Command: "D:\SteamLibrary\steamapps\common\Team Fortress 2\bin\vbsp.exe" ** Parameters: -game "D:\SteamLibrary\steamapps\common\Team Fortress 2\tf" "D:\SteamLibrary\steamapps\common\Team Fortress...
  14. dabmasterars

    Can't publish a map to workshop because of an error

    When I tried to upload a map to the Steam Workshop, I have encountered this error: "Failed to publish file! Check to see if you have another item that has the same name." I do not have any files uploaded with the same name. When I tried searching workshop to check if someone else uploaded a map...
  15. Cisne

    Problem with trigger_teleport and associated teamspawns

    Morning, So. I have two gates in my MvM map and seems that there's an issue with teleporting robots to other spawn areas. At first, it does work and robots get teleported to gate01 spawns but it spits out these errors. I have addressed this by putting infoteamspawns with the associated...
  16. Sae35™

    Hammer seemingly broken

    Hello, I've still been trying to work on my map and despite all of my best efforts, it will not load changes still, I've tried renaming it, I tried resetting the files to an earlier version, nothing. The compile log is here, please help, I've been working on this map for a while and have already...
  17. Respect+

    (Help) Error opening bsp

    these are my logs, it might help ** Executing... ** Command: "F:\SteamLibrary\steamapps\common\GarrysMod\bin\vbsp.exe" ** Parameters: -game "F:\SteamLibrary\steamapps\common\GarrysMod\garrysmod" "F:\SteamLibrary\steamapps\common\GarrysMod\garrysmod\maps\respect_beta_1.vmf"...
  18. Mr. help

    My info_player_teamspawn is an error

    Hi, I'm new to mapping so this might be a stupid question, but my info_player_teamspawn is an error. Also, said error refuses to rotate, so my team spawns are always facing in one direction. Is there anyone who knows how to fix this?
  19. AveOriginals

    Hammer Editor | Some models have a black and purple checkerboard on them

    I have a big problem. I want to edit Rockford v4b but some models have a black and purple checkerboard on them. Also, I don't have some of the textures even though I decompiled the map and extracted the textures and models from it (I did the same with the content for the map). Also I have a...
  20. BURROW

    Respawn Points Not Working?

    So I Have A Bit Of Experience With Mapping In Hammer, But I've Never Encountered This Before. When Working On My Map, The Respawn Points Decided Not To Work, And Set Me To The Same Position Every Time, And I Cannot Move, But I Can Look Around And See Triggers For Some Reason. I Don't Have...