egypt

  1. Sentry

    (High and Low) Egyptian Temple 2018-07-15

    Ancient temple hidden under the sand for thousands years. Made for High and Low contest
  2. Mess About

    Ishtar b1

    The map layout is to focus more on battle at the intel rooms than on mid
  3. Peanut butter

    pl_burial A3

    simple layout, may be multi stage in the future. Making it to get back into mapping.
  4. Freyja

    Freyja's Egyptian Assets v1

    I made some new egyptian assets with the purpose of introducting more colour and less blandness into the egyptian theme. These are intended as a replacement for the existing egyptian assets, I don't think they will work well with the old ones. This also includes "egyptian-inspired spytech"...
  5. Mess About

    Medina b2

    The map was supposed to be a MVM map, but after done all the brush work, I feel like it not worth it. So I scrap it for different mode, but since this is an MVM map, only 2 modes fit it: Medieval and Player Destruction _________________________________________________________ B2 Big thank to...
  6. Crash

    Oasis RC3

    Working in collaboration with Freyja for the Connect 5 contest. It's okay.
  7. Mess About

    bread a14

    an Egyptian theme map
  8. Mess About

    Snake a1

    Call it snake because its layout has shape like the snake in that Snake game Just a dumb map i thought of when taking a shower Overview
  9. Mess About

    Low a1

    Another "inspired" map, this time is a community TFC (Team fortress classic) map: Openfire View: https://www.youtube.com/watch?v=Il06miiI3Zg About the video: 4v4 Attack/Defend CTF, 15mins match Overview Intel/Spawn Mid Low path Sniper deck Water Next time i'll do...
  10. Mess About

    Board a1

    Egypt theme again, also there're some torches that don't lit, because of the snow (I haven't added it in yet). Overview: Spawn area: Intel in a pit Connecting bridge Middle area
  11. Mess About

    Under a1

    "Never put the CP on the low ground" they said Note: the capturing time has been reduce up to 50%, it takes only 6s to cap (with 1 player) Overview: Middle area: Spawn room: Courtyard: Connects: Flank: Low ground:
  12. red3pit

    Dimenssions v1

    My first attempt to make a deathrun map. Includes: - buckets - merasmus Credits: Hipster_Duck - jumppad trap prefab Mayann Team - mayann textures other people - other stuff that i have no idea if they are custom or not (silly me) Any feedback would be very much appreciated!
  13. Bubbles!

    Cp_Bubbles_72 A1

    My first real solid attempt at a good map in like two years (pretty sad I know) This is also my first time entering the 72 hour jam! I would like to playtest this map before the end of the jam, so if anyone reading this has a server and would like to playtest this map on their server PLEASE...
  14. red3pit

    ctf_laira a8

    Egyptian ctf map. Originally 2016's 72hr Winter Jam Entry. b1 layout overview:
  15. BurntVenom

    Past 72hr Jam Entry ultiduo_tomb B1

    My entry to the 2017 72hour Winter Jam. Ultiduo_tomb takes place in a large underground Egyptian arena. The arena features dim torchlight, and a semi-open rooftop which allows for sunlight to pour in.
  16. Micnax

    Hiddentomb a6

    A quick re-pass on the very first TF2 map I released, arena_hiddentomb. Because Arena is currently broken, I've converted it over to KOTH (which everyone likes more anyway). So what's changed from the old version? Basically: it's bigger, better lit, and more refined. You have to play it to see...
  17. AsG_Alligator

    Pyramid a2

    Name is a placeholder. I dug this old gem up from my vmf graveyard couple of weeks ago. File was last edited in 2011. I fixed it up, added some detail here and there, and voilla'! Here it is. Enjoy!
  18. Billo

    Past 72hr Jam Entry Koth_sahara RC3

    This Is An Egypt Koth Map Made Under 72 Hours! search and discover the secrets this map holds! more in game!
  19. Jukebox

    Tribute Props 2017-1-29 reupload

    Tribute Props! So it ends up that I completely forgot to shine these up and post them for use. So here's everything at face value. Note that none of these models have LODs. We were kinda in a rush. I still have the source files and can fix some of this stuff up per request. Thanks to heyo...