make a hole in the displacement

Discussion in 'Mapping Questions & Discussion' started by gommi, May 13, 2016.

  1. gommi

    gommi L2: Junior Member

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    I want to create a section to put a room where the nodraw block is:[​IMG]

    the problem is that i don't knwo how to create a cut that keep the displacement correctly.
    carving the block result in this:
    [​IMG]

    as you see the displacement become abig mess.

    how could i do ?
     
  2. Vel0city

    aa Vel0city personal pick-pocketing parrot

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    You'll have to recreate that displacement with the room's size in mind. That way you can have the displacement's vertex points lined up so the whole thing will sew correctly. Cutting in displacements will mess up those vertex points which results in you not being able to sew the displacements together.
     
  3. gommi

    gommi L2: Junior Member

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    i tried to to create the room section before creating a displacement but the problem is that the vertex points wont be aligned so if i create my displacement there would be some holes
     
  4. LeSwordfish

    aa LeSwordfish semi-trained quasi-professional

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    Unfortunately there isn't an easy answer to this: the displacement needs to be remade to fit to the block.

    That shouldnt be too difficult though: you can break it into smaller chunks like this:

    [​IMG]

    This can't be done by cutting or carving the displacement, unfortunately - displacements just don't work that way. You have to convert them back into blocks, slice up the blocks, and then turn the outer faces back into displacements.

    (P.S. don't use "Carve" in general - it breaks up blocks badly and does strange things. Use the clipping tool :clippingtool: instead.)
     
  5. gommi

    gommi L2: Junior Member

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    i made it by simplyfing the parts first with a vertical cut and than with orizionat, that gave me less blocks to displace and i made it quite good.
    [​IMG]
     
  6. Tumbolisu

    aa Tumbolisu  I ⌄ I 

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    Just a side note: Scale up the rock textures to about 0.5, or else it all just looks like pudding.
     
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