Will nodraw effect displacments?

Discussion in 'Mapping Questions & Discussion' started by Simulacron, May 2, 2016.

  1. Simulacron

    Simulacron L6: Sharp Member

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    A while ago I saw that somebody used displacemts, however the nodraw texture showed up through the displacments, as both brushes (displacments) were on the same height. Is it right to do this, because using this technic would make it alot easier to close your map to prevent leaks. Or will this cause lighting problems or leaks? I always put the nodraw Texture about 32 Units under the displacments, but by doing this I create small gaps between nodraw brush and other wolrdgeometry, because the displacments normaly fill this gap.
     
  2. Freyja

    aa Freyja ¯\_(ツ)_/¯

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    Nodraw will not function on displacements. It will cause your compile to fail.
     
  3. Simulacron

    Simulacron L6: Sharp Member

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    I don't mean on displacments but as a brush overlaping with displacments
     
  4. Crowbar

    aa Crowbar perfektoberfest

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    The only thing nodraw overlapping displacement will cause is probably player and, more important, bullet collision, I believe.
     
  5. Vel0city

    aa Vel0city func_fish

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    You mean nodraw brushes z-fighting with or being slightly above the displacement? If it's z-fighting you won't see problems since the nodraw brush doesn't render anyway, but if it's above it it will cause players and bullets/projectiles to collide with it, and the displacement will be darker than the areas which aren't below the nodraw brush since a nodraw brush does block light.
     
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    Last edited: May 2, 2016
  6. Crowbar

    aa Crowbar perfektoberfest

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    If a nodraw brush is above a disp, the bullet decal will not appear on this place of displcement since it collided with nodraw.
     
  7. Simulacron

    Simulacron L6: Sharp Member

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    ok, thanks to all
     
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