Spawn Rooms? Who needs those?
These prefabs easily allows you implement a multitude of unique ways to directly spawn into you map.
What's inside?
Five direct spawning prefabs
Readme entities giving an explanation on each of the presets
Handy user visgroups for easy manipulation
How does...
What is this pyramid? Why is it soaring through hyperspace? Is it some kind of alien ship? Why are mercs endlessly fighting over it? No one knows for sure, but it makes for a hell of a show.
Spiritual remake of Against All Odds, loosely inspired by Unreal Tournament's DM-Pyramid.
"This sacred, secluded plateau is no longer a place of serenity and meditation. The monks are gone, but a presence lingers..."
DM Ashina Shrine is a highly vertical Deathmatch map with many layers, sneaky ledges and jumps. In lieu of traditional spawn rooms, players drop in from above, allowing...
The map dm_ultraviolet is a map made for the TF2 mod Open Fortress. It requires Open Fortress to run, and will not work for stock TF2, so go download it if you want to check it out.
Uses my island_grate001 transparent edit and my vent001 full prop
Screenshots:
Groom is a rotationally symmetrical deathmatch map for Open Fortress inspired by de_dust2, de_safehouse, and de_bank that takes place at Groom Lake near the infamous Area 51.
Open Fortress is required to play this. This is not for TF2.
Deadlock is a Deathmatch map for Open Fortress, a standalone TF2 mod. You can check it out here: http://openfortress.fun/
For this project I attempted to focus on player flow through routes and height variation as well as experimenting with angles. Download Open Fortress and check it out to see...
A TF2 deathmatch map based off of the Quake champions map: Blood Covenant.
I gave the map an entirely new TF2-styled coat of paint to go along with it. If we're gonna port maps, gotta do it right.
You can play this map 24/7 on my server. IP: 173.199.86.95:27015
Welcome to the grand city of Overtopolis! A sprawling Team Deathmatch map that will send you plummeting to you death laughing a thousand times!
To score points on Overtopolis, kill players or capture the opposing team's control...
Hello, this is my first map ever made.
It's purpose is to have fun by organising events like pyro tennis, Engineer migration and so on.
Here are some screenshots of it:
If you find any bugs, please tell me about them and I will do what I can to fix them! Constructive criticism...
SO... how to start this... Ever since I've played Hightower, I've wanted to have a gamemode that actually fitted the way most players play Hightower; like a deathmatch. the closest gamemode I've found is pd (player destruction). The only big difference is that in pd, you have to collect the...
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