This was another map made purely in MC, ported over to TF2 using an old program, then fixed up by an actual Source map maker. (specifically E-S, the man behind jump_minecraftia and also fixed up CTF Minecraft. Thanks again, btw!)
I used to run a private MvM server with this map, including...
Ever wonder how mannco supplies a near infinite supply of “creative” and “visually appealing” cosmetics? Wonder no more! It's a simple process of finding disused miners housing and luring in those creative types with the promise of a meager paycheck in return for coming up with the next fashion...
Hello,
Me and my friend were looking for making our own custom model and use it for a medkit.
My friend managed to create a testing model, it works, rotates as a pickup should.
But when I tell item_healthkit_full to use our custom model, in game it just goes straight down to the ground, no...
(Fair warning: While this map is for Open Fortress, this may be a Source issue or a VIDE issue. I'm posting the issue here because of that.)
Hello. Lately, I've been having issues where despite packing a map with required assets, it wouldn't load them, being filled with errors.
Despite the...
I'm trying to recreate the ring pickups from the early 3D Sonic games to replace small health packs and have everything working except for sound.
I'm struggling to get ambient sound to play loud enough to hear, but even with that fixed the default health pickup sound would still play over it...
A template so you can make your own truck trailers with custom signs
Included is a compiled example with placeholder textures, the source models, QC file, .tga files and .xcf/.psd files for easy editing.
When you've edited it to your liking it'll slot right on the More Vehicles truck flatbed...
So, I've been experimenting with the func_tracktrain's acceleration and deceleration variables to try to get this to work but have not been successful. Here's the behavior I'm trying to get:
1. Payload cart moves forward automatically after setup time
2. During rollback, payload cart moves...
Hey,
I'm not really experienced in Model Creation, so i wanna ask, is it difficult to remodel this Prop to have it say "Lab" instead of "Exit"?
Preferably in the same font and everything.
Thanks in advance
ok so yall know gravel pit? so yknow 3cp? its like a mash of both!
all you gotta do to use this is:
download the vmf
copy/paste it into ur map
change the TODO's on the point names to what they are
place the points and capture triggers in the appropriate locations
make sure nothing else...
An experimental map with four minigames:
Demoman BBall
Soldier Instagib
Spy One-in-the-Cylinder
Heavy Boxing
uses give_tf_weapon
shoot the portaits to pick a game!
made by teapot and spacemann
Introduction
Welcome to my guide on how to create skyboxes for Team Fortress 2 (and other source games) using Blender as our method of creating the skybox!
With this guide you can expect a step-by-step walkthrough on how to create both HDR and non-HDR skyboxes. The method used may be used for...
BASICS
This King of the Hill gamemode variation has a secondary point. The point can be captured after the main point by the losing team.
Capturing this point launches the airstrike: both main and secondary points are locked and reset, the doors slowly close and an airstrike happens, killing...
HOW TO USE:
place the logic outside the map. place the flag in a center position on the map.
GAMEPLAY USE:
this mode consists of a neutral flag in the center of the map, and each team must hold the flag for 90 total seconds. make sure to place a func_flag_alert (and also set an output to drop...
5CP is Control Point Tug of War, Not Attack/Defense Race.
THIS is Attack/Defense Race.
(While still similar to 3cp with extra steps) It has geometry similar to Payload Race maps with Point 1 being a near-free cap, Point 2 being on middle, and last being in the enemy base. Hard to capture.
Slop & Slime?... in TF2? You heard it right! A new, and completely original, full-conversion TF2 Payload map!
This is a little "made for fun" art project, or call it what you will, thing for TF2. I will continue to polish and update it with time when I can, however, I never really intended...
If this is your first time logging in after the migration (Feb 8, 2022), you must reset your password to log in. Follow this guide if you're having trouble