"The Rock" is a map present in Team Fortress Classic, having been remade multiple times in Team Fortress 2 to varying degrees of success. One thing that makes Rock distinct from the other CTF maps in TFC is its gamemode, which we call Contamination.
There are two points that define...
Located in a shipyard with a canal splitting it in the middle, both teams must protect the intelligence while fighting for the enemy's.
This map favors aggressive plays as each base is massive and hard to defend. Spawns are close to mid to keep the action going while still providing easy access...
CTF Blitz
CTF Blitz is a variation of the normal CTF gamemode from OW2 where:
* Flags are closer to the center of the map
* The cap goal is 6 instead of 3
* You obtain a speed boost when touching the resupply cabinet
The map has also received some changes to the layout to adapt it to the game...
A prefab for my custom gamemode Flag Defense (or FD for short)
Inside this you should find all the map logic to make the gamemode work.
Most importantly being:
* A set of three intel briecases with which blu team caps. (theres also a briecase for red but it's disabled by default)
* A point...
New Year... New Map!!!
I started this map like last year at most. Mainly as a map designed to quickly show off my custom game mode Flag Defense (or FD for short) that I had come up with. As such this is all dev textures, Hence the name.
The goal is simple! Grab the Enemy Intel and take it to...
You didn't get any presents this year, so steal the presents from the tree and hoard them all to yourself! ..Come to think of it, this kind of thing is probably why you didn't get any in the first place...
Made for the TFconnect minor contest...
Hello!
I want to make a template map from which I can pull elements to create an MvM-like game mode for multiplayer play using CTF and CP elements.
So far I made one flag for one team with special delivery preset using Boojum Snark Ultimate Mapping Resource pack.
So my question is, how would I...
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