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This map was originally from Team Fortress Classic and has been recreated in TF2, with significant changes to the layout that improve upon the original! Still heavy work in progress.
Red and Blu both own their own personal tollroads across from each other. They also own some totally inconspicuous gas stations on said road too. Both teams want to try and steal each others' profits from the tollroads.
Uses assets from Flatbed Truck and Trailer and More Vehicles
(DIDNT ADD OTHER POST TO JAM OOPS )
Inspired by Unreal Tournament's CTF Face and in collaboration with steam id Jarpah for the 72 hour jam. I hope you enjoy it! (Especially the jump pad). I wish I could get Terragen to export correctly in a timely matter to have an even nicer skybo or messed...
Made for the 2023 72hrs Jam!
This map is an experiment of making a Pass Time recreation, except the ball is carried on your back instead of in your hands. You use the reload (R) key to throw the ball, since you still have access to your weapons.
Spawn/goal areas are probably not great, but...
For the 2023 72-Hour Jam, comes my first Invade CTF map! Based on the Twin Lights Lighthouses from my home state, this map involves taking a neutral Australium Battery to the enemy's lighthouse taking place on a stormy cliffside!
Skybox made by Void
Red & Blu have built huge facilities to make and sell bread, unfortunately business is not going that well! It must be the other teams bread that is better than ours right? We must steal their recipes!
Super quick idea I sketched out and tried making, unfortunately I have been sick and didnt...
"Man, I want to play my favourite map cp_process_final... and capture the flag at the same time... but I can't!" -Some Player
Well now you can!
Introducing ctf_process!
It's still cp_process_final you all know and love, but it's ctf so the rounds go for forever.
All credits go to original map...
2Fort inspired ctf map made in around a day.
1 Above ground area, 1 underground area that connects both back parts of the bases with the flag in them, one middle area.
Feedback is always appreciated
Throwing my hat into the ring and giving CTF a shot. Pretty happy with it so far, and I hope everyone else enjoys it too!
Credits
The Tiny Desk Engineer for his holo-globe
Ismaciodismorphus for his de-Mercenary Park'd forklift
r0nii for his open door boxcar
pont for his train sized mine cart...
clippy605 submitted a new resource:
Barren Infiltration - Red and Blu sharing a single rail-line in the middle of the desert.
Read more about this resource...
This is my first map and it is an indoors one. The map takes place in a Mann Co. warehouse where both Red team and Blu team will try to sneak each other's intelligences in the delivery trucks. Have fun.
GET READY TO HOWL IN TERROR!
You've been called upon to put an end to a restless feud!
Venture into the eerie settlements of the Spectral Strongholds, a spine-tingling Halloween transformation of the iconic 2fort! Amidst the cobbled streets and haunted battlements, you'll encounter not only...
When making a custom map that uses flags in some way, have you ever stopped to ask yourself "Hmm... maybe I should debuff the flag carrier to make them work with their team?" Or perhaps in an Invade CTF map, you've observed that carrying the flag makes you a dispenser for your team? Well my...
oof a description.
so the trigger_hurt and the func_flagdetectionzone go over the whole map.
the ctf flags and flag capture zones are set up normally.
the timer can be set to whatever, but make it short.
DESCRIPTION OF MODE
so its ctf but every 20 seconds the guys holdin either flag die...
Lakeside started as a little map inspired by the flooding feature in one of those achievement engineer maps, and then eventually turned into my first CTF map, where I thought there was a problem with the intel for a while until I realized I'm the problem (I was using the rocket jumper)
PS: The...
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