A CTF map with a 6 minute timer (+1 minute on capture) that ends the game in a stalemate if both sides haven't won by the time the timer has ended and where the flag returns to base within 5 seconds of being dropped.
Small map concept for the 72hr Jam 2020, capture the middle point to open the enemy vault and steal the intel.
(Uploaded properly for jam entry this time...)
It's been a while, huh?
I made this map as practice way back in 2016. It was awful.
After procrastinating for a few years, I decided to head back in and finally put in the necessities. Things like respawn rooms, decor, lighting... you know... the basics. Finally, after about a few days of work...
Bankhaman's Tomb is my first map and I'm really excited to post it here.
The map is intended for the SKA! Mapping contest. To match the genre's chaotic and spastic nature, the flags are right next to each other in the same room. The map has a path under the bridge which leads to the other teams...
2fort, and Facing Words, two iconic CTF maps from both TF2 and UT.
So what would happen when we take certain elements from both maps and put them into one? Well, you get a garbage map, specifically since this one is still in development.
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