a collaborative prototype of a map called woodworks. it has many bugs that need to be addressed such as the flags not working on player and only for bots.
A ctf map inspired by the warehouse in meet the heavy and screenshots of ctf_mach4, hence the name.
my profile:
https://steamcommunity.com/id/whomstdveliest/
Speedcap is quite linear and takes place indoors. The layout is mirrored, which means the spawn rooms are right next to each other. Unlike normal CTF, this map has a 10 minute timer. As the name suggests, this map is less deathmatchy and more objective oriented, with fast paced gameplay. (No...
I made a ctf map, put a logic_auto and point_servercommand in to change the cap limit to 5, however, it didnt work. So I made a config file with the command sv_allow_point_servercommand always. After that, it still didnt work. How do I make the config file work? and is there a better way to...
Canyon 3 is a capture the flag map where you have to take the enemy intelligence and bring it back to your base. You can not pick up the enemy intelligence unless your own team's intelligence is at your base, and touching your dropped intelligence will return it immediately. There are multiple...
2007 was a good year for vídeo games
This one is still in the planning stage, but I want to know if it is even a workable idea before I start. I was playing some Halo 3 the other day, and I was reminded how much I loved that game. In particular how god some of the maps were. It’s been a while...
A CTF map with a 6 minute timer (+1 minute on capture) that ends the game in a stalemate if both sides haven't won by the time the timer has ended and where the flag returns to base within 5 seconds of being dropped.
Small map concept for the 72hr Jam 2020, capture the middle point to open the enemy vault and steal the intel.
(Uploaded properly for jam entry this time...)
It's been a while, huh?
I made this map as practice way back in 2016. It was awful.
After procrastinating for a few years, I decided to head back in and finally put in the necessities. Things like respawn rooms, decor, lighting... you know... the basics. Finally, after about a few days of work...
Bankhaman's Tomb is my first map and I'm really excited to post it here.
The map is intended for the SKA! Mapping contest. To match the genre's chaotic and spastic nature, the flags are right next to each other in the same room. The map has a path under the bridge which leads to the other teams...
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