FIRST MAP :D
A koth map with an emphasis on vertical fighting. Uses the viaduct formula, but utilizes many alternate paths. Uses dropdowns. Orange dev is meant to represent areas I plan on making inaccessible.
Known issues:
-Engie is pretty strong once a sentry is placed around the point...
The teams are fighting over the dam to flood eachothers base, so they have control over the area. Purely sprung from my imagination, and it turned out alright. I'm gonna keep working on it and don't beat down on me to much since this is my 2nd map. :D
(I have re-uploaded the map so that you should be able to download it again)
Here's more details on what had happened.
>INFO<
This map was created for the Summer 2016 72hr TF2Jam.
(It is also the first map I've ever uploaded to tf2maps.net)
This level is designed like to be like a king of the...
Warning
This map is actually a multyplayable version of my one side map .
i made this version very quickly for get some feedback on the overall game play , so keep in mind that this version is far away from its final version and that it only exist for get feedback and upgrade to a funier stage...
So. This is my first map - thanks Crash for his amazing tutorial. It's a small 3CP.
That out of the way, this map is underscaled, and combat is scrammed due to a lack of flank routes leading to the middle capture point. Nonetheless, this is at least 20 hours of work here ('bout 2 hours per week...
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