ctf_blastcap

Past 72hr Jam Entry ctf_blastcap B3.4

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Past 72hr Jam Entry ctf_blastcap B3.4

Ctf/Koth/MvM, basically this is blastcap

(I have re-uploaded the map so that you should be able to download it again)
Here's more details on what had happened.
>INFO<

This map was created for the Summer 2016 72hr TF2Jam.
(It is also the first map I've ever uploaded to tf2maps.net)

This level is designed like to be like a king of the hill map but can only be won when a team captures the intelligence, which in this case is a live bomb which is captured when it is dropped into the opposing teams bomb pit. However the team that currently holds the capture point is the team that delivers bomb. Also make sure that your team protects the bomb carrier because the bomb will return to spawn if dropped (which will result in a large explosion).

Big thanks to Boojum Snark's TF2 mapping resource pack which helped speed up the creation of this map.

You can download Boojum Snark's resource pack HERE
(It's really worth looking at).

Also for anyone interested, I had 6 hammer crashes and
1 computer crash while making this map, this is just in case someone gets bored and decides to tally up the jams crash count idk.
Author
Wellingtons Brownlap
Downloads
718
Views
718
First release
Last update
Category
Attack/Defense CTF

Latest updates

  1. ctf_blastcap_B3.4 changenotes

    +Added a couple more static props. *Changed the map brightness. *Tweaked a few lights. *lowered red light tint in outside mine hallway. *changed a few textures. *Fixed floating cactus
  2. ctf_blastcap_B3 changenotes

    +Added trigger_hurt in bomb pits that will now kill players that jump in when the doors are open. +Added nobuild to prevent engineers from building in the bomb pits. +Added lights above the stairs of the team towers. +Added playerclip under...