koth_canyon (wip)

koth_canyon (wip) a4

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koth_canyon (wip) a4

Vertical Koth map.

FIRST MAP :D
A koth map with an emphasis on vertical fighting. Uses the viaduct formula, but utilizes many alternate paths. Uses dropdowns. Orange dev is meant to represent areas I plan on making inaccessible.

Known issues:
-Engie is pretty strong once a sentry is placed around the point.
-Soldiers have good advantage via height.
-Removed most sniper sightlines because they were op.
-Need to learn how to lighting...
-I can't get the skybox light angle to be the way I want it to.
-Cliff area is a bit pointless. Only meaning is to provide a way to counter flanking enemies.

-Known compiler errors: *** Error: Skybox vtf files for skybox/sky_dustbowl_01 weren't compiled with the same size texture and/or same flags!
Can't load skybox file skybox/sky_dustbowl_01 to build the default cubemap!
*** Error: Skybox vtf files for skybox/sky_dustbowl_01 weren't compiled with the same size texture and/or same flags!
Can't load skybox file skybox/sky_dustbowl_01 to build the default cubemap!
Error! To use model "models/props_2fort/lantern001.mdl"
with prop_static, it must be compiled with $staticprop!
Error loading studio model "models/props_2fort/lantern001.mdl"!


Please shower me with knowledge coz I'm really new to this. First map evah. I know canyon has been used in a past map, but that map has been abandoned for years and a quick search revealed that I can take the name.
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Author
Gatorix
Downloads
460
Views
460
First release
Last update
Category
King of the Hill
Rating
0.00 star(s) 0 ratings

Latest updates

  1. The Function Update

    -Altered cap area -Lowered entire cap level -Completely Revamped Cliff Area into a Terrace -ADDED PLAYER CLIP! Orange Dev no longer Accessible -Added temporary lighting to dark areas -Added spawnroom visualizers -Closed top of spawn off...
  2. First Changes

    -Fixed a sightline from one entrance ramp to the other. It's a lot smaller now and offers a tiny window to snipe in. -Fixed a sightline from front of spawn to side of spawn. -Merged second floor of spawn to the drop off. -Added some full packs...