koth_canyon (wip) a4

Vertical Koth map.

  1. Gatorix
    FIRST MAP :D
    A koth map with an emphasis on vertical fighting. Uses the viaduct formula, but utilizes many alternate paths. Uses dropdowns. Orange dev is meant to represent areas I plan on making inaccessible.

    Known issues:
    -Engie is pretty strong once a sentry is placed around the point.
    -Soldiers have good advantage via height.
    -Removed most sniper sightlines because they were op.
    -Need to learn how to lighting...
    -I can't get the skybox light angle to be the way I want it to.
    -Cliff area is a bit pointless. Only meaning is to provide a way to counter flanking enemies.

    -Known compiler errors: *** Error: Skybox vtf files for skybox/sky_dustbowl_01 weren't compiled with the same size texture and/or same flags!
    Can't load skybox file skybox/sky_dustbowl_01 to build the default cubemap!
    *** Error: Skybox vtf files for skybox/sky_dustbowl_01 weren't compiled with the same size texture and/or same flags!
    Can't load skybox file skybox/sky_dustbowl_01 to build the default cubemap!
    Error! To use model "models/props_2fort/lantern001.mdl"
    with prop_static, it must be compiled with $staticprop!
    Error loading studio model "models/props_2fort/lantern001.mdl"!


    Please shower me with knowledge coz I'm really new to this. First map evah. I know canyon has been used in a past map, but that map has been abandoned for years and a quick search revealed that I can take the name.
    20160914222014_1.jpg 20160914222030_1.jpg 20160914222039_1.jpg 20160914222055_1.jpg

Recent Updates

  1. The Function Update
  2. First Changes