An A+B=C cp map that has dynamic routes as you cap. Specifically, capturing A will close off a path for Red and open a new path for Blu.
Capturing B will close off another path for red.
This is meant to make it easier for Blu to push after they capture one of the points. (Red has a little of an...
Being my first Attack/Defend map, Bisti is a single stage, 3 Control Point map set in the Dustbowl theme. BLU fights for control of a RED mining facility, from the rural outskirts of the facility to the Shipping and Receiving to the refinery and main base of operations.
BLU Spawn, along with...
So I want to make a 3 cp attack/defend map but I don't know where to start with setting up the gamerules and what the logic entity for it is. also I'm sorry if this has been asked before but I couldn't find a thread covering this
Longus,
My first map focused on fun and active gameplay for every class. I designed this map with a plan to have the middle point being a constant fight and the last point being a difficult approach as the point is near the teams spawn.
To win this game you either need great teamwork or for the...
RED have set up defences at the Tutanhattamann Pyramid and surrounding ruins, capture all three ruins as BLU to win, defend atleast the last point as RED to win the round.
cp_Redwood is an attack and defend map with 3 control points ambiented in a sawmill-like complex or something, it's a bit small but that is what i want, a small cp map with action all over the place, hopefully
The Plan:
Raid the town
Break the bunker
Blow up the base
This map is currently in it's alpha stages, yes, it's going to look blocky for awhile until I get to detailing.
Current Bugs/Things I need to fix:
Red spawn is missing lights (even though I swear to god I had some)
A few places need...
A attack/defend control point map entry for the Connect 5 contest.
BLU is trying to take control of RED's sawmill facilities and log resources while RED does whatever it takes to stop them.
Mann Mall was a map created for the TF2 2017 Summer Jam.
(I'm just reposting this here because apparently the Jam Entry variants are not allowed to be updated anymore so I'll provide further updates here!)
The map is a 3CP Attack & Defend while the design of the map itself is a hybrid based...
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