attack and defense 3cp

  1. Veltha

    Strongchoke A2

    Inspired by OW approach to level desing in attack/defense type gamemodes. Special thanks for the custom props: FanCyy and Puinguin (Hardwood Forklift) https://tf2maps.net/threads/hardwood-forklift.49840/ Stiffy360 (Douglas Fir Trees) https://tf2maps.net/downloads/douglas-fir-trees.15367/
  2. Veltha

    Raygun A8

    Blu makes their way to red's facility as they attempt to stop their deadly lazer from firing on this three point attack/defense map! Also first map I guess Also also: super duper thanks to Acumen on tf2maps.net, as they're responsible for the awesome raygun (or beamgun, as they actually named...
  3. icelandicmoose22

    cp_vague cp_vague_a6

    second map I have made : ). Inspired by Well, Nucleaus, and others for some areas of the map.
  4. fossiI

    Canyon Lab a1

    hopefully this one won't be mid!!! i tried, and it's been three years since i last tried to make a map for tf2; i will try my best to take critcisms into consideration and if all goes well turn it into an at the very least okay-ish map. (picture of the most blockout blockout ever attached)
  5. Padre Snowmizzle

    Bunker (CP) [v2.0] 2.0.0

    Delve into the depths of the RED bunker, where the dust is dense and the air is still. In the Bunker, BLU must descend each level of the complex and capture points, while RED has to ward off the intruders. Sounds simple, right? Well Smokey Joe, you better bring a light and that gas mask of...
  6. H

    Advance A1a

    My first attempt at making a map for a gamemode that isn't KoTH. Also my first map that wasn't made for events (like the 72hr Jam), and was actually made just because I felt like it. It's a simple 3-point A/D map. I hope I can improve this map even more and detail it in the future. Enjoy for now!
  7. Undercover Fish

    Sapwood B1

    3-point, single stage CP A/D map. BLU attempts to raid a logging operation ran by RED, extracting a suspiciously shiny sap from a valley forest. Planned theme/detail is alpine, transitioning through the map from run-down, shady, and wooden, to modern, concrete, and sunny. Sapwood isn't my first...
  8. Onionchurro

    waterworks a2

    An Attack/Defense map ive working for a bit, and plan on balancing and poloshing, a way more focused project than my last map "cp_bunkerbusters" that got lost after wiping my ssd another atk/def map that had enough side areas and flank routes for 2 maps over
  9. Hweepo

    Emberrock a3

    my second map that I've gotten to publishing stage. my chief concerns are that it might be too open or poorly lit. Credit to: • Karsch for dark rock textures • Asd417 for recolored coalmines boulders • AsG_Alligator for TF2-ified HL2 rocks • MaccyF for mirrored mining rocks • Rexy for new rock...
  10. Agent Braise - SWG

    Uptrend a9

    My first serious try at an A/D map, and I thought I should finally upload another map here to have it tested. The map height trends upwards from point A to point C. Single stage map. 3 points.
  11. Will Alfred

    adctf_Holtzmann A9

    A Map made for the ADCTF contest back in 2021. MrModez / Setup Track for Team Fortress 2 Classic TF2C Team | Team Fortress 2 Classic's Dev Textures
  12. moo

    Monopod A11

    Monopod is a Control Point map set on an oil rig in Alaska. This map was made by Deloras in a forum post, so go give them the love and support they deserve. This is a repost so that way people can reliably download this map.
  13. lue64

    cp_infiltration a3c

    Attack/Defense map i made for fun.
  14. renton

    cp_booblol a2a

    This is my first A/D map so hopefully its not too underwhelming. I tried to balance spawn times with distance to control points however I will change it if it turns out to be unbalanced.
  15. Mercia

    drycactus A7

    cant be bothered to make a description yet
  16. Cargo_Tokens

    Supercomputer A11b

    My entry into the 2020 Pick It Up! minicontest. adctf_supercomputer is an Attack/Defend Capture the Flag map with interactive elements that make this map more dynamic than my Dynamic Control Point entry. BLU Team is attempting to download the location of RED's secret plans hidden inside of...
  17. ThatGreenSpyGuy

    cp_barnyard A1

    An A+B=C cp map that has dynamic routes as you cap. Specifically, capturing A will close off a path for Red and open a new path for Blu. Capturing B will close off another path for red. This is meant to make it easier for Blu to push after they capture one of the points. (Red has a little of an...
  18. Waugh101

    Bisti A2b

    Being my first Attack/Defend map, Bisti is a single stage, 3 Control Point map set in the Dustbowl theme. BLU fights for control of a RED mining facility, from the rural outskirts of the facility to the Shipping and Receiving to the refinery and main base of operations. BLU Spawn, along with...
  19. Dr.TwentyTwo

    How to make a attack/defend map

    So I want to make a 3 cp attack/defend map but I don't know where to start with setting up the gamerules and what the logic entity for it is. also I'm sorry if this has been asked before but I couldn't find a thread covering this
  20. ThirdEye

    longus a1

    Longus, My first map focused on fun and active gameplay for every class. I designed this map with a plan to have the middle point being a constant fight and the last point being a difficult approach as the point is near the teams spawn. To win this game you either need great teamwork or for the...