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Here's my 72 hour jam entry!
It's a single stage payload race map.
Despite the name, it does not have a unicorn. :(
It does have other people's OC cutouts though. :)
Matte pipe models by Pont
Zythe's OC cutouts by Zythe_
Chay cutout by Leezo
Lo-Fi robot cutout by Lo-Fi Longcat
Hydro was the first map I explored, and I still have fond memories of running around it in developer commentary mode before I got up the courage to play with other people.
Drawn using Paint Tool SAI
My first upload to TF2maps and its a 72hr jam entry too.
This is a ctf map with one intel and the koth timer. The team with the intel currently captured has their timer active so you have to defend it while the other team tries to steal it back.
I had a lot of trouble trying to get this to...
Just jumped right in and made a map for the Jam
Credits:
Gib bucket model and icons - from Monster Bash
Slaughter meat models - Diva Dan
pro tip: For Jams, do gamemodes you've already done before.
My 72 hour jam entry, a SFM poster.
Steam URL: https://steamcommunity.com/id/0nly__/
Credits:
Winter 2fort: (https://steamcommunity.com/sharedfiles/filedetails/?id=2156730526)
XMas Tree (https://steamcommunity.com/sharedfiles/filedetails/?id=1228115886)
Snow Particles...
Originally norfolk3 - the third in the thrilling trilogy of norfolk's 72hr koth maps. Except this one comes six years after the last one and has basically nothing in common with it.
Inspired by parts of Arizona/New Mexico/Utah, I put a lot of effort into the theming of this and combining it...
Cornucopia is a 2CP Defuse map based in an autumn environment/train station. The map uses Crikey mode as well as Defuse logic (check my profile for the prefab), to make a new gamemode that should hopefully be enjoyable
(Please turn on sv_cheats 1, and sv_allow_pointservercommands always in...
A Payload Race with an emphasis on tight spaces and close-quarters combat. Can you get your cart through when the tracks are so intertwined with the enemy's?
There is a well-hidden Easter egg in this map. Can you figure out how to make it appear?
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This map uses door prefabs and game logic...
A TF2 72hour submission for 2021.
A mansion that's supposed to have a garden, but doesn't have one.
A simple koth design currently in alpha 2.
May also not finish this map, due to not knowing how to texture properly.
I had so much Fun creating a Dr.Seuss's Grinch like Cover kinda like a Children's Book :D At first it was just a Dark Blue Background, but then I started to add Wutville Stuff in the Background. :D Hope you like it
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