72 hour jam

  1. ZeBadmedic

    How the Spy Stole the Intel 2021-12-18

    I had so much Fun creating a Dr.Seuss's Grinch like Cover kinda like a Children's Book :D At first it was just a Dark Blue Background, but then I started to add Wutville Stuff in the Background. :D Hope you like it
  2. vzmuric

    jump_cereal 2021-12-18

    I've been jumping for quite some time and I have decided to stop being lazy and make a jump map. Jump_cereal is a short pogo/regen based map with 6 levels. I'm not very experienced with making maps, this being my first map I've made. Hopefully in the future I will make some harder/better maps...
  3. Lo-fi Longcat

    Festive Jarate Voxelised 2021-12-18

    Festive Jarate Voxelised
  4. psx

    big massive tr ee!! A2

    the mercenaries get together for christmas went through several revisions chri msa t
  5. Decimate

    Jimi war paint 2021-12-18

    a war paint based on the jimi logo
  6. Tiftid

    cp_bruhstbowl _b6

    Now available on the Steam Workshop! The 72hr map I was destined to make. A 2-stage A/D map. Only the second stage was made for the 72hr contest. I intentionally made the first point of the second stage way too close to BLU spawn. Why? I wanted to see if I could make it work. Also, a while ago...
  7. Lynch

    Smoke and chill 2021-12-17

    Smoke & chill
  8. CassiePumpkins

    Dustysoup a2

    72 Hour Jam map! The flag moves between points A and B every minute and a half. (Screenshots and details will be added at the end of the jam I hope)
  9. boop

    Preparations 2021-12-17

    The red team is preparing to make a fuss
  10. Lynch

    Winter Scout 2021-12-17

    credits: https://steamcommunity.com/sharedfiles/filedetails/?id=557416662
  11. DoctorDoomtrain64

    Weather Report a3

    The mercs fight through various seasons and weather for control over a weather station! This is a 3-stage KOTH map where the layout for each individual stage is mostly the same, the main differences being the season and weather, with some minor layout differences to go with each one to make...
  12. 2

    koth_february a2

    72 hour jam map sorry if there is not much i got sick over the weekend and could not work on it
  13. vrkian

    Kings of Hearts 2020-09-07

    Here’s my entry for the 2020 72hr Jam! I went quite a ways out of my comfort zone for this, and I’m extremely happy this came out as well as it did. Huge thank you to Ardate from LazyPurple’s Discord server for helping me with shading techniques! I owe her my life. (Lastly, an obligatory plug...
  14. Dribbleondo - Au Yeah

    Something Borrowed (SFM Animation)

    Don't take what is not yours, there could be consequences.... An SFM Short made within 17 hours for the TF2 72Hour Summer Jam 2020. Timelapse can be found here! But for now, the submission!
  15. Tang

    Labor Day for the Merc's (72H)

    Just because they have to kill each other every day, does not mean they do not get a day off! This is my first 72 Hour Jam entry ever, and despite that its now exactly what I want, I am satisfied nonetheless. Thank you all so much for sticking with me through this!
  16. ZeBadmedic

    Untitled Valve Game 2020-09-07

    Here is my Entry for the 72 Hour Jam. After last Years Medium (Source Filmmaker 3D Poster) I thought I try a new Medium: 2D Art. I took the Artstyle of Untitled Goose Game because I'm new to Drawing and it's a good beginner Artstyle. What comes next Year? 3D Modelling? Short Video? I don't know...
  17. Cat64

    Victory Drink 2020-09-07

    My entry for the 72hr Jam 2020 my instagram: https://www.instagram.com/gingy_kitten/?hl=en
  18. Wilson

    Backalley 2020 A1

    There is an alley, it's night, I don't know what you want from me.
  19. Egeus4

    Napper's respite pyro 2020-09-07

    Inspired from tf2 wiki picture for napper's respite 72hourjam
  20. BurntVenom

    pass_ulama b1

    The Mesoamerican Ballgame is one of the world's oldest sports, dating back to the 1600s BCE. In this pre-columbian game, players were tasked with launching a rubber ball through a vertical "hoop" located high in the air by using only their hips, legs, and forearms. Players were placed on two...