3cp

  1. I dinne ken

    cp_obtuse a3

    My entry for the 2018 summer Jam. Took me about 30ish hours, very fast for me. The angles were a challenge to work with but it was an enjoyable challenge. Pictures! This isn't useful information, but my first point's capture area has 22 outputs. Which is ridiculous.
  2. HQDefault

    cp_woodgrant A5

    It's the 72hr jam so gotta map fast
  3. Nikuneko-B

    cp_nonameyet2 a3

    Just trying to see if this works out.
  4. Jack5

    CP Hybrid v4

    Description Hybrid (cp_hybrid_v2) is the result of a large-scale effort to create a competitive-oriented map with community friendly elements, that has a CP gamemode similar to Soldier_engie-demo's ato_mission. The project was headed by Jack5, responsible for map logic, certain custom materials...
  5. Aapelikaeki

    Rainride A7fixedfixed

    Rainride is a 3cp map set in autumn with small bases and a little mine in the center. (Also this is my second map) FEATURES AND COOL STUFF 3 trains run through the map You can RIDE A TRAIN to all the way to the middle from your spawn Both spawn have a flashing light inside the base and a...
  6. MythosMann

    Forward Spawn in a 3CP?

    Hey y'all, I'm having some trouble getting my forward spawn to work. Red team has two spawns, the first is for the first point, and the other for the other two points. Right now, I have the two sets of info_player_teamspawns (red_playerspawn_1 and red_playerspawn_2). The second set...
  7. Chrisitan908

    Eau A1

    Hiya! How's it going? Here's my first map, in it's first version; in other words, it sucks. It sucks, so bad. but hey, you have to start somewhere. So what is it? Well - It's a 3CP map, similar to that of Powerhouse, it has a large emphasis on differences in height, and aquatic combat. So...
  8. DaveA62

    Townraid a2

    The Plan: Raid the town Break the bunker Blow up the base This map is currently in it's alpha stages, yes, it's going to look blocky for awhile until I get to detailing. Current Bugs/Things I need to fix: Red spawn is missing lights (even though I swear to god I had some) A few places need...
  9. 9_Loves

    cp_dock A4

    back from the dead, how has everyone been doing? anyways, this is a map I started making after seeing an ace video with him saying that the mid point on powerhouse could be put on a 2fort-esk bridge. pictures: notes: The big "dam" has a surfable surface, that was intended I could not find a...
  10. bubbyboytoo

    Avarice a3

    This was supposed to be my entry for the Connect 5 contest, but then I procrastinated on it for four months and completely missed the deadline. Whoops. Guess I'll leave the board up for posterity: It's Christmas day, and the mercenaries are enjoying the festivities and opening their presents...
  11. Sor

    Rockliff A29

    Aplha map with a rockish/hydro theme. There is one custom dev texture "yellowpale" packed with the map.
  12. Arceus

    Terminal rc5

    Not even RED or BLU can escape the perils of delayed public transit this season, during the Summer of Hale. Since waiting for their arrival trains is simply too boring, help them fight for lounging and waiting territory on this map designed with inspiration from Grand Central Station of New...
  13. Tango

    cp_oil_moutain _a1_renmed

    A King Of The Hill Map in development changed to 3cp. Produced by a dumpster. Anyways the map features a mid point with bridges a hallowed out cylinder with a vent system below. Death pit to one side and a big undecided building to the other. After that 4 entrances into a building with a high...
  14. Glubbable

    Mann Mall B3

    Mann Mall was a map created for the TF2 2017 Summer Jam. (I'm just reposting this here because apparently the Jam Entry variants are not allowed to be updated anymore so I'll provide further updates here!) The map is a 3CP Attack & Defend while the design of the map itself is a hybrid based...
  15. Necrσ

    Trailblazer (72hr version) B1

    This map is being re-developed into a full 5cp remake! Check it out here Trailblazer is a 3cp map, similar to cp_powerhouse. Created for the 2017 summer 72hour jam. Thanks to void and the contributors to the autumn mini-pack specifically for custom content found in the map Screenshots:
  16. Dadema

    Moon b1 (Contest final)

    A high-tech 3cp map on the moon! Fight over a moonbase with the BEST views on space and earth (not guaranteed). Features: - LOW GRAVITY (only outside) - PLANTS (you've never seen these ones before) By Dadema, PXJesse and MyFriend Tools used: - ABS mapping tool - Compilepal - Hammer...
  17. red3pit

    Timber Mill Copy a2

    Timber Mill from Paladins, but it's 3cp and it's in TF2. Name will change, when I'll find a good layout. a1 screenshots:
  18. Nivag

    How to make a 3CP gamemode?

    I'm trying to make a map with three control points, but I have no idea where to start. I've made the layout of the map, but I have no idea where to go or how to start. It's a gamemode similar to cp_warmfrost, btw.
  19. DaveA62

    3cp_townside a4

    This is my 4th(?) TF2 map I have uploaded, and I personally think it's my best yet! (Take note, that at the moment, only about 2-3 hours of time have gone into the map.) Welcome to townside, an unfortunate little village settled in between 2 warring teams.
  20. Ten_Tacles

    cp_traincrossing a8

    RED and BLU are fighting in an old German trainyard over a hidden load of intelligences! (Intelligences not included) Contains a variety of flanks, and hopefully less stalematey behaviour than powerhouse.