3cp

  1. Worf=Rowf

    Whaterfall v1

    My first map still in development. Check "Discussion" for info on playtesting and scheduled events.
  2. DoctorDoomtrain64

    Boardwalk a3

    Blue team is itching to enjoy themselves on the boardwalk, but red is full of party poopers and want it all for themselves! Fight through the local seaside town towards the boardwalk and claim the rides and festivities for yourself! Just be careful not to get smacked by the roller coaster1...
  3. TH3 D34DL3$$

    Fallenrain a3

    RED decided to temporarily store their chemicals near docks of abandoned town, called "Fallenrain", and it's stainless steel factory. However, as it turns out, BLU knows about this and are planning to explode everything with self-accelerating bomb carts they brought with them. However...
  4. John_Galt_1957

    cp_turbine R1

    I probably will not update this map unless someone suggests a change that is needed.
  5. Hydro

    Go2Station A2

    Go2Station is a mid-size attack/defend map that takes place in a massive subway station under construction. Blu starts in a small hut near the entrance and must try to take as much of the map as possible, while Red must defend it.
  6. Custard1

    Canaveral [3CP] RC5c

    A 3cp map set along the shores and facilities of Cape Canaveral. Both keys need to be turned in each base to launch the rocket, but neither team is willing to give up control. Take the launch pad and storm the enemy control room to win.
  7. Fiddleford

    Conveyance A2

    Gravelpit-style a/d control point map. WiP.
  8. QualityC

    Cringefish (Working Title) A5A

    The Development of this map is discontinued for now, i might continue this, i might not. If you wanna take this over dm me on discord qualitycont#3636 im back A 3cp a/d map partially inspired by mountainlab and gorge
  9. Squggs

    Summit Meadow A2

    3 point attack defend map. Layout somewhat similar to Mountain Lab, Large open areas with forest theme. My first map.
  10. .zip

    Sawdust a3

    Night falls and it means that blus should attack secret base of red team
  11. SnickerPuffs

    Auclair 72 a1

    This was supposed to be a TC map, but I lost my motivation for about half the Jam time. I still pulled through, though! ----- Custom Content: - Jam With Us! Poster by @Heron - Assorted Cave Assets by @Void - Bakscratch Model Collection by... well, @Bakscratch
  12. *Turns into crocodile*

    railgate a2

    Oh no! BLU accidentally set the train's path into RED's territory, and the RED team won't let the train pass. It's time for BLU to get the gate to open it manually by capping the point. But they'll have to be quick! We don't want the train to crash into the gate.
  13. NTMonsty

    Four Corners A5

    It's the Southwest US. The RED and BLU teams have been getting desperate for land and real estate. They recently stumbled across a small town in the midst of a basin surrounded by canyon walls and trees. They just found the ticket to freedom. Four Corners (4corners in the game itself) is a 5cp...
  14. Communism

    3cp_tallwall A2

    This is a 3cp map, not much else to say, layout is very simple, the walls are tall, this is just the first alpha version. Any feedback is appreciated!
  15. SED4906

    cp_droughtrock a2

    A symmetrical control points map. Very early in development.
  16. Thod_

    [3CP] Dispose A4

    Presenting the first version of my new map Dispose Each control point has multiple attack routes and health/ammo kits nearby. Indoor areas have high roofs to allow more vertical movement. Middle control point is sheltered to prevent soldier spam. Both sides come with an indoor flank route that...
  17. Memelordedgemaster

    Bunker Busters A12

    had this on the works for a long time and now it is time for testing
  18. zythe_

    Biohazard a9

    SCREENSHOTS OUTDATED! A Powerhouse style 3cp map set in a nuclear waste disposal facility!
  19. Dzemorek

    Deeptown A2

    Made for the 72hr Jam 2019. Things used for making this map: -Boojum Snark's Team Fortress 2 Mapping Resource Pack (https://tf2maps.net/threads/ultimate-mapping-resource-pack.4674/) Spawn Spawn Front First Point Connector Mid Point
  20. RetroNuva10

    cp_overpass a2

    WIP 3-CP attack/defend in a forested mountain region. RED has set up a weapons-testing facility, and BLU's gotta blow it up! Includes a way-too-slow elevator, a spinning walkway (why did they even build that?), and a pointless bridge!