2021

  1. 14bit

    Microcontest #16: Exclusion Zone

    Welcome to Microcontest 16: Exclusion Zone Last year, I asked you to build inside a single box for Microcontest 8: Thinking Inside the Box. Now, it's time to build outside of 484 boxes! The provided .vmf contains a grid of 512x512x32704hu* pillars, arranged exactly 1024hu apart, filling the...
  2. 14bit

    14bit MC15 A1

    A RD map for MC15: Robot Destruction. Geometry was finished in under 4 hours, but an additional 8 hours were spent on logic, lighting, and clipping. I think the layout is neat, but it might be too small for RD. There's crocodiles!
  3. 14bit

    Microcontest #15: Robot Destruction

    Welcome to Microcontest 15: Robot Destruction Get ready to blast off, we're on our way to destroy some robots! And not the kind that fights back either; we're here to destroy those small, screaming ones RED and BLU sent off to the moon that never shut up about errors. Your mission today is...
  4. nesman

    [GUIDE] Uploading your Map, Using TF2Maps Bot, and Finding Feedback.

    TF2Maps offers playtesting sessions called “Map Tests”. These sessions are invaluable for getting feedback on your map, so you can use it to improve your maps. This guide will walk you through preparing your map for a playtest session, using “Mecha Engineer” to queue it for a Map Test, and how...
  5. 14bit

    14bit MC14 A2

    Made for MC14: Trains Trains run every 20-30 seconds; it randomly picks from sending the Red train, the Blue train, or both at once. The layout is built with the main route weaving parallel with the train lines, and there's a ton of height variation between the two points. It's unlike anything...
  6. 14bit

    Microcontest 14: Trains

    Welcome to Microcontest 14: Trains ALL ABOARD! We've got a timetable to keep, and we're not stopping for anything. Today, your task is to make a map that includes a train hazard. Payload carts (even Lil' Chew Chew) do not count. Here's some templates to get you started if you'd rather not...
  7. Mikroscopic

    Resupply a2

    Lumberyard but everybody is healthier
  8. 14bit

    14bit MC13 A1

    Behold! I took the Orchard point and the cave connector from National and made it into Invade CTF! This will play very badly!
  9. 14bit

    Microcontest #13: Mode Shifter

    Welcome to Microcontest 13: Mode Shifter Wow, these microcontests sure don't give you a lot of time, do they? Wouldn't it be easier to just start with a map you've made before, instead of starting completely from scratch every time? Today, your job is to take any previous map you've made...
  10. 14bit

    Multi Stage Goalrush B2

    Goalrush is an experimental port of Goldrush into an Attack/Defense version of PASS Time. The ball instantly resets when Red gets the ball, and all players are granted minicrits when the PASS meter is filled. The final goal at the end of Stage 3 is a bonus goal, which requires filling the PASS...
  11. 14bit

    14bit MC12 A1

    A very tall arena map made in about 5 hours total for microcontest 12!
  12. 14bit

    14bit MC11 A1

    Payload map, made for MC11: Rule of Threes. Offbrand Hoodoo; probably too small.
  13. 14bit

    Microcontest #11: Rule of Threes (Micro)

    Welcome to Microcontest 11: Rule of Threes ...and if you order now you'll get not one, not two, but three simultaneous contests for the low, low price of free! To honor the start of TF2M's 50th contest, we're running three at once all themed around the number 3. For this microcontest, your...
  14. 14bit

    The Microcontest Megathread - Season 2

    Get ready to clock back in for Microcontests Season 2! Once more, I'll be running monthy microcontests focused on strange rules, wacky restrictions, and pushing the limits of TF2 speed mapping. Be warned! These things aren't for the faint of heart. You'll be expected to be able to make an...