Welcome to Microcontest 16: Exclusion Zone
Last year, I asked you to build inside a single box for Microcontest 8: Thinking Inside the Box. Now, it's time to build outside of 484 boxes!
The provided .vmf contains a grid of 512x512x32704hu* pillars, arranged exactly 1024hu apart, filling the...
A RD map for MC15: Robot Destruction. Geometry was finished in under 4 hours, but an additional 8 hours were spent on logic, lighting, and clipping. I think the layout is neat, but it might be too small for RD. There's crocodiles!
Welcome to Microcontest 15: Robot Destruction
Get ready to blast off, we're on our way to destroy some robots! And not the kind that fights back either; we're here to destroy those small, screaming ones RED and BLU sent off to the moon that never shut up about errors.
Your mission today is...
TF2Maps offers playtesting sessions called “Map Tests”. These sessions are invaluable for getting feedback on your map, so you can use it to improve your maps. This guide will walk you through preparing your map for a playtest session, using “Mecha Engineer” to queue it for a Map Test, and how...
Made for MC14: Trains
Trains run every 20-30 seconds; it randomly picks from sending the Red train, the Blue train, or both at once.
The layout is built with the main route weaving parallel with the train lines, and there's a ton of height variation between the two points. It's unlike anything...
Welcome to Microcontest 14: Trains
ALL ABOARD! We've got a timetable to keep, and we're not stopping for anything.
Today, your task is to make a map that includes a train hazard. Payload carts (even Lil' Chew Chew) do not count.
Here's some templates to get you started if you'd rather not...
Welcome to Microcontest 13: Mode Shifter
Wow, these microcontests sure don't give you a lot of time, do they? Wouldn't it be easier to just start with a map you've made before, instead of starting completely from scratch every time?
Today, your job is to take any previous map you've made...
Goalrush is an experimental port of Goldrush into an Attack/Defense version of PASS Time. The ball instantly resets when Red gets the ball, and all players are granted minicrits when the PASS meter is filled. The final goal at the end of Stage 3 is a bonus goal, which requires filling the PASS...
Welcome to Microcontest 11: Rule of Threes
...and if you order now you'll get not one, not two, but three simultaneous contests for the low, low price of free!
To honor the start of TF2M's 50th contest, we're running three at once all themed around the number 3. For this microcontest, your...
Get ready to clock back in for Microcontests Season 2! Once more, I'll be running monthy microcontests focused on strange rules, wacky restrictions, and pushing the limits of TF2 speed mapping. Be warned! These things aren't for the faint of heart. You'll be expected to be able to make an...
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