1959 Miller Meteor ambulance/hearse originally made for Will Alfred in October 2021.
finally have posted it now since I've forgotten to do it for so long
Comes with 2 models:
Regular hearse (no regular ambulance yet)
and a copyright friendly medic themed ecto1 (with a full set of animations)
Now that Microcontest Season 2 is over, it's time to see all your lovely punchcards!
If you are willing, please reply to this thread with your finalized punchcard if you participated. Additionally, if you'd like to share some of your thoughts on the season as a whole, here's some things I'd...
Welcome to Microcontest 20: Static Spawns
It's time for the final microcontest of 2021! Today's you will—
Ah, it seems there has been a mix up and it's now 2022.
Hold on, there's been another mix up and we used the season finale early.
Regardless, today is the final microcontest of season 2...
for the 2021 72hr jam I made an industrial player destruction map with a koth layout to see if the gamemode can function as a regular casual map with no gimmicks.
ok maybe one gimmick.
We wish you a very Jimi Smissmas! Maybe a happy new year as well, I suppose.
This is a workshop warpaint submission for Team Fortress 2,
click here to see the submission!
Warpaint created by: Sparcdoctor, Spektral and Phe!
Entry for tf2maps.net 72jam 2021
Made the weapon because i think this weapon is overpowered comparing other weapons and i had the history of equalizer and escape plan in mind.
I had in mind to create second scorch shot and split the stats.
So i've created few scorch shot variants (no stats were...
A KotH map with some bridges. They shuffle every time the point is capped. Sometimes there's 3, sometimes 2, sometimes 1, and sometimes none at all!
Oh, and there's little maps in the spawn and near the point that let you see what bridges are in play.
Welcome to Microcontest 19: Dynamic, Asymmetric KotH
Prepare to suffer. It's time to play a ton of KotH maps in a row.
You must make a KotH map that has ONE of the following qualities:
There is a dynamic element directly influenced by the outputs of the trigger_capture_area and/or the...
After years of thinking, I finally managed to come up with a layout for an SD map that isn't just Doomsday Again.
I also did that thing where there's low buildings with accessible roofs again that I've been doing recently. idk I just think it's neat.
Probably too small.
Welcome to Microcontest 18: Lockout
We're detecting dangerously high levels of mapping energy, so today we're enacting some special new safety procedures. To comply with these new standards to ensure we don't overload the systems, you've all been completely locked out of working with any...
A PLR map made in around 16 hours for MC#17: Earth, Wind, and/or Fire.
Featuring:
Slow payload elevators (Earth)
Jump pads designed to make players collide in mid-air and fall into lava (Wind)
Fireballs on a sections of rollback track with a 0.3X speed modifier on the carts (Fire)
Welcome to Microcontest 17: Earth, Wind, and/or Fire
Do you remember? The microcontest last September?
Well, there actually wasn't one. But there was one in August 2020 based around including water in your maps, so today we're getting all the rest of the elements out of the way!
Make a map...
If you thought pl_yeswhere was gimmicky and tiresome, you haven't seen nothin' yet, mate!
Since the restriction of this microcontest barely restricted me at all, I quickly got bored of it and started thinking about things that really interest me, like "how can I make it so that BLU gets to...
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