Welcome to Microcontest 10: Spiritual Successor
It's time for the last Microcontest of the year, so let's channel the spirit of the holidays and resurrect the dead! Wait, what do you mean that's not what "holiday spirit" is?
Your mission—if you choose to accept it—is to make a spiritual...
Welcome to Microcontest 9: Buddy System
Grab a buddy and get ready for one of the most experimental Microcontests yet! Today we're taking taking a peek at parallel universes; starting from the same point, how does an idea evolve when built by two different people? There's a lot going on here...
Hey all! With some recent departures and promotions, we're looking to get some more people involved with moderating and leading the community. So, we're opening applications! We will consider everyone for every role, but we are mostly looking to add people to the Silver Star role and promote...
Welcome to Microcontest 8: Thinking Inside the Box
Psst, hey! Attached is a .vmf that contains a 4096 x 4096 x 2048 cage made of skip brushes. Your job is to make a map that fits entirely inside that space. Everything, including skybox brushes, must fit in the box! You can do any mode, but only...
Sticky Stopper - Make stickies work with moving/dissapearing platforms and props
Long have we sought a way to make stickies work nicely with moving objects in TF2, and today I finally present one possible solution: The Sticky Stopper!
This is an entity setup consisting of a trigger, a filter...
Header by Flipy and Pdan, featuring entries from Erk, sinnamon and Redbirb, Strno8, Mikroscopic, R△iииyy, Boba and Phe, and this year's logo from Void featuring work from AxioMr, Veliass, Barno, Majora, SediSocks, JeddyK, and hutty.
Welcome back to the showcase! The 2020 Jam wrapped up...
I've brought some HEAVY stuff right here. Last year pyro got his own refreshment, to be schematic I started working on our probably the most iconic class in the game. Remember that kind of war between pyro and heavy couple of years ago?... you know, about who will receive next big update. Pyro...
// Just packing custom content //
TL;DR: I seriously overestimated what I can do in 72 hours and underestimated what I can do in 3 hours.
This isn't just my first 72Hr Jam this is also the first map I built from the ground up.
This map somehow includes:
A custom Skybox by me.
Most glass...
Yes!Another Koth map...
2 small med kit and 2 small ammo kit
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Map creator: SreDver
https://steamcommunity.com/id/SreDver/
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Custom content:
Corner-resupply-locker
https://tf2maps.net/downloads/corner-resupply-locker.1653/
By MaccyF
<3
Another War Paint for all to enjoy!
My second Jam Submission this year. What can I say I like collabs!
Replaces the Bloom Buffed War Paint.
Upvote on Steam:
https://steamcommunity.com/sharedfiles/filedetails/?id=2221657778
Primary Texture by Cicada88:
https://steamcommunity.com/id/Cicada88...
Engineers blocking the control points, can be incredibly difficult to handle. Especially as a scout, do you have any idea how many times scouts don't tend to check corners? At least most of em tend not to. Like even in the "Meet the Scout" movie, scout runs past a sentry without a single bullet...
Here's my submission for the 72Hour Jam, I had fun making it and chatting to friends while thinking of ideas for a poster. I decided to go with a simple scene featuring everyone's favorite sniper in a winter setting with a good vantage point.
Here's a link to my Steam Profile...
My entry into the 2020 72hr jam. Definitely didn't need 72 hrs for this, but it took longer than I'm willing to admit.
Thanks for the great charity and event. <3
A poster to be used by mappers in the 2020 72hr Summer Jam.
To use this poster, drop the folder inside the .zip into your \tf\custom\ folder, and it should be usable in hammer from there!
Please credit me if this poster is used in your map, cheers!
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