I'm making a new map based on castle revelstone from the Stephen R. Donaldson books.
Being a castle, it doesn't seem as "Cartoony" as most of the TF2 textures and maps are.
How important is this to you? Are you less inclined to play a map if it falls outside the normal "feel" of TF2? Also, do you like cool map features that you don't generally see on maps? Or are straightforward maps more important?
Being a castle, it doesn't seem as "Cartoony" as most of the TF2 textures and maps are.
How important is this to you? Are you less inclined to play a map if it falls outside the normal "feel" of TF2? Also, do you like cool map features that you don't generally see on maps? Or are straightforward maps more important?