I'm making a new map based on castle revelstone from the Stephen R. Donaldson books. Being a castle, it doesn't seem as "Cartoony" as most of the TF2 textures and maps are. How important is this to you? Are you less inclined to play a map if it falls outside the normal "feel" of TF2? Also, do you like cool map features that you don't generally see on maps? Or are straightforward maps more important?