- Dec 16, 2008
- 818
- 245
i've seen quite a number of bottles/cans on 1/2 acre that can be punted about by weapons/melee.
my question is, with props like the bottle which hasn't got inherent physics, what special things did you have to do with it to get it to work?
for me, whenever i use something that is dynamic but not physics checked in the model viewer, the game will occasionally crash during a collision. (including bottles)
thanks
edit:
ok... seems the problem isn't the props at all, but some displacement brushes.
seems that if a demoman's grenades or stickies pass near/over some brushes the game locks up (i copy pasted them to a new map to test this, and it indeed crashed).
what's up with that?
i'm gonna destroy/remake the displacement, but what could've caused this in teh 1st place?
my question is, with props like the bottle which hasn't got inherent physics, what special things did you have to do with it to get it to work?
for me, whenever i use something that is dynamic but not physics checked in the model viewer, the game will occasionally crash during a collision. (including bottles)
thanks
edit:
ok... seems the problem isn't the props at all, but some displacement brushes.
seems that if a demoman's grenades or stickies pass near/over some brushes the game locks up (i copy pasted them to a new map to test this, and it indeed crashed).
what's up with that?
i'm gonna destroy/remake the displacement, but what could've caused this in teh 1st place?
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