- Jan 13, 2019
- 10
- 5
Hi there, I am the current owner and dev for Jump Academy and am currently working on a project that streamlines map showcasing in 360 VR. The motivation was to use this to showcase jump maps and individual jumps for informative purposes. However, I figured this may be useful for the Source mapping community in general.
Here is an example output for what I have so far (testing via CS:GO due to the generally better texture quality needed for qualitative evaluation):
View: https://www.youtube.com/watch?v=PVEXCNy70eU
Noted, there is still some work needed for stitching the sides of the 3D cube map to blend better.
This is all done with freely available software (SourceMod, Python, OpenCV, FFmpeg), so there is no need for commercial software like Adobe Premier. The recording can be done in-game, so there is no need to port the map to run in Source Filmmaker either.
Please let me know if you guys are interested and I will keep you guys posted about the development and releases.
Here is an example output for what I have so far (testing via CS:GO due to the generally better texture quality needed for qualitative evaluation):
Noted, there is still some work needed for stitching the sides of the 3D cube map to blend better.
This is all done with freely available software (SourceMod, Python, OpenCV, FFmpeg), so there is no need for commercial software like Adobe Premier. The recording can be done in-game, so there is no need to port the map to run in Source Filmmaker either.
Please let me know if you guys are interested and I will keep you guys posted about the development and releases.