Hi, I'm making a koth map, and have been having very few problems up until I started adding displacements. Up until before I did this there were no problems with leaks. I know that displacements can spell trouble for leaks and things, but for the life of me I can't figure it out. When I load a point file it keeps saying all of these random things like light sources, solid non-displacement walls, and doors are the cause of the leak. Every time I remove these things it just points me to another thing (All of which were things here that didn't cause trouble in previous versions which I never changed). I then tried removing all of the displacements that I had added and still nothing. Finally I rolled back to several versions prior and for some reason now there were issues there too. What the heck.
Here's the log:
** Executing...
** Command: "C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\bin\vbsp.exe"
** Parameters: -game "C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\tf" "C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\sourcesdk_content\tf\mapsrc\koth_roughpatch_b4.vmf"
Valve Software - vbsp.exe (Oct 14 2017)
8 threads
materialPath: C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\tf\materials
Loading C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\sourcesdk_content\tf\mapsrc\koth_roughpatch_b4.vmf
material "concrete/fortwall009" not found.
Material not found!: CONCRETE/FORTWALL009
ConVarRef mat_reduceparticles doesn't point to an existing ConVar
material "construction/brick/constructwall002" not found.
Material not found!: CONSTRUCTION/BRICK/CONSTRUCTWALL002
material "brick/adobe003" not found.
Material not found!: BRICK/ADOBE003
Patching WVT material: maps/koth_roughpatch_b4/dev/dev_blendmeasure_wvt_patch
Patching WVT material: maps/koth_roughpatch_b4/nature/blendgroundtogravel003_wvt_patch
Patching WVT material: maps/koth_roughpatch_b4/dev/dev_blendmeasure2_wvt_patch
fixing up env_cubemap materials on brush sides...
ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (0)
**** leaked ****
Entity func_respawnroomvisualizer (5968.00 2132.00 0.00) leaked!
FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (5120.0 3100.0 8.0)
Leaf 0 contents:
Leaf 1 contents: CONTENTS_SOLID
viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
Candidate brush IDs:
FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (5120.0 3612.0 8.0)
Leaf 0 contents:
Leaf 1 contents: CONTENTS_SOLID
viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
Candidate brush IDs:
FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (5120.0 3584.0 676.0)
Leaf 0 contents:
Leaf 1 contents: CONTENTS_SOLID
viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
Candidate brush IDs:
FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (4608.0 4096.0 332.0)
Leaf 0 contents:
Leaf 1 contents: CONTENTS_SOLID
viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
Candidate brush IDs:
FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (4096.0 2560.0 448.0)
Leaf 0 contents: CONTENTS_SOLID
Leaf 1 contents:
viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
Candidate brush IDs:
FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (4096.0 2560.0 980.0)
Leaf 0 contents: CONTENTS_SOLID
Leaf 1 contents:
viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
Candidate brush IDs:
FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (4096.0 2560.0 -200.0)
Leaf 0 contents: CONTENTS_SOLID
Leaf 1 contents:
viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
Candidate brush IDs:
FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (4256.0 2048.0 -8.0)
Leaf 0 contents: CONTENTS_SOLID
Leaf 1 contents:
viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
Candidate brush IDs:
*** Suppressing further FindPortalSide errors.... ***
Processing areas...done (0)
Building Faces...done (0)
FixTjuncs...
PruneNodes...
WriteBSP...
NODRAW on terrain surface!
NODRAW on terrain surface!
NODRAW on terrain surface!
done (0)
material "skybox/sky_well_02rt" not found.
Can't load skybox file skybox/sky_well_02 to build the default cubemap!
Can't load skybox file skybox/sky_well_02 to build the default cubemap!
Finding displacement neighbors...
Found a displacement edge abutting multiple other edges.
Warning: overflowed 2 displacement corner-neighbor lists.Finding lightmap sample positions...
Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
Building Physics collision data...
done (0) (217190 bytes)
Static prop models/props_hydro/3pipe_straight_64.mdl outside the map (3544.00, -152.00, 493.79)
Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
Water found with no water_lod_control entity, creating a default one.
Compacting texture/material tables...
Reduced 301 texinfos to 243
Reduced 57 texdatas to 53 (1423 bytes to 1309)
Writing C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\sourcesdk_content\tf\mapsrc\koth_roughpatch_b4.bsp
Wrote ZIP buffer, estimated size 2003, actual size 1521
1 second elapsed
CMaterialDict::Shutdown m_MissingList count: 4
** Executing...
** Command: "C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\bin\vvis.exe"
** Parameters: -game "C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\tf" -fast "C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\sourcesdk_content\tf\mapsrc\koth_roughpatch_b4"
Valve Software - vvis.exe (Oct 14 2017)
fastvis = true
8 threads
reading c:\program files (x86)\steam\steamapps\common\team fortress 2\sourcesdk_content\tf\mapsrc\koth_roughpatch_b4.bsp
reading c:\program files (x86)\steam\steamapps\common\team fortress 2\sourcesdk_content\tf\mapsrc\koth_roughpatch_b4.prt
LoadPortals: couldn't read c:\program files (x86)\steam\steamapps\common\team fortress 2\sourcesdk_content\tf\mapsrc\koth_roughpatch_b4.prt
** Executing...
** Command: "C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\bin\vrad.exe"
** Parameters: -game "C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\tf" -noextra "C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\sourcesdk_content\tf\mapsrc\koth_roughpatch_b4"
Valve Software - vrad.exe SSE (Oct 14 2017)
Valve Radiosity Simulator
8 threads
[Reading texlights from 'lights.rad']
unknown light specifier type - lights
[56 texlights parsed from 'lights.rad']
Loading c:\program files (x86)\steam\steamapps\common\team fortress 2\sourcesdk_content\tf\mapsrc\koth_roughpatch_b4.bsp
No vis information, direct lighting only.
Setting up ray-trace acceleration structure... Done (1.33 seconds)
3514 faces
924625 square feet [133146112.00 square inches]
193 Displacements
122049 Square Feet [17575178.00 Square Inches]
sun extent from map=0.026177
65 direct lights
BuildFacelights: 0...1...2...3...4...5...6...7...8...9...10 (15)
Build Patch/Sample Hash Table(s).....Done<0.0220 sec>
FinalLightFace: 0...1...2...3...4...5...6...7...8...9...10 (4)
FinalLightFace Done
0 of 0 (0% of) surface lights went in leaf ambient cubes.
ThreadComputeLeafAmbient: 0...1...2...3...4...5...6...7...8...9...10 (45)
Writing leaf ambient...done
Ready to Finish
Object names Objects/Maxobjs Memory / Maxmem Fullness
------------ --------------- --------------- --------
models 30/1024 1440/49152 ( 2.9%)
brushes 594/8192 7128/98304 ( 7.3%)
brushsides 4005/65536 32040/524288 ( 6.1%)
planes 1992/65536 39840/1310720 ( 3.0%)
vertexes 5727/65536 68724/786432 ( 8.7%)
nodes 2658/65536 85056/2097152 ( 4.1%)
texinfos 243/12288 17496/884736 ( 2.0%)
texdata 53/2048 1696/65536 ( 2.6%)
dispinfos 193/0 33968/0 ( 0.0%)
disp_verts 15633/0 312660/0 ( 0.0%)
disp_tris 24704/0 49408/0 ( 0.0%)
disp_lmsamples 331136/0 331136/0 ( 0.0%)
faces 3514/65536 196784/3670016 ( 5.4%)
hdr faces 0/65536 0/3670016 ( 0.0%)
origfaces 1954/65536 109424/3670016 ( 3.0%)
leaves 2689/65536 86048/2097152 ( 4.1%)
leaffaces 3771/65536 7542/131072 ( 5.8%)
leafbrushes 1313/65536 2626/131072 ( 2.0%)
areas 2/256 16/2048 ( 0.8%)
surfedges 24368/512000 97472/2048000 ( 4.8%)
edges 14701/256000 58804/1024000 ( 5.7%)
LDR worldlights 65/8192 5720/720896 ( 0.8%)
HDR worldlights 0/8192 0/720896 ( 0.0%)
leafwaterdata 1/32768 12/393216 ( 0.0%)
waterstrips 366/32768 3660/327680 ( 1.1%)
waterverts 0/65536 0/786432 ( 0.0%)
waterindices 5541/65536 11082/131072 ( 8.5%)
cubemapsamples 0/1024 0/16384 ( 0.0%)
overlays 0/512 0/180224 ( 0.0%)
LDR lightdata [variable] 4718948/0 ( 0.0%)
HDR lightdata [variable] 0/0 ( 0.0%)
visdata [variable] 0/16777216 ( 0.0%)
entdata [variable] 43597/393216 (11.1%)
LDR ambient table 2689/65536 10756/262144 ( 4.1%)
HDR ambient table 2689/65536 10756/262144 ( 4.1%)
LDR leaf ambient 18210/65536 509880/1835008 (27.8%)
HDR leaf ambient 2689/65536 75292/1835008 ( 4.1%)
occluders 0/0 0/0 ( 0.0%)
occluder polygons 0/0 0/0 ( 0.0%)
occluder vert ind 0/0 0/0 ( 0.0%)
detail props [variable] 1/12 ( 8.3%)
static props [variable] 1/12422 ( 0.0%)
pakfile [variable] 1521/0 ( 0.0%)
physics [variable] 217190/4194304 ( 5.2%)
physics terrain [variable] 27927/1048576 ( 2.7%)
Level flags = 0
Total triangle count: 9465
Writing c:\program files (x86)\steam\steamapps\common\team fortress 2\sourcesdk_content\tf\mapsrc\koth_roughpatch_b4.bsp
1 minute, 5 seconds elapsed
** Executing...
** Command: Copy File
** Parameters: "C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\sourcesdk_content\tf\mapsrc\koth_roughpatch_b4.bsp" "C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\tf\maps\koth_roughpatch_b4.bsp"
Here's the log:
** Executing...
** Command: "C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\bin\vbsp.exe"
** Parameters: -game "C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\tf" "C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\sourcesdk_content\tf\mapsrc\koth_roughpatch_b4.vmf"
Valve Software - vbsp.exe (Oct 14 2017)
8 threads
materialPath: C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\tf\materials
Loading C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\sourcesdk_content\tf\mapsrc\koth_roughpatch_b4.vmf
material "concrete/fortwall009" not found.
Material not found!: CONCRETE/FORTWALL009
ConVarRef mat_reduceparticles doesn't point to an existing ConVar
material "construction/brick/constructwall002" not found.
Material not found!: CONSTRUCTION/BRICK/CONSTRUCTWALL002
material "brick/adobe003" not found.
Material not found!: BRICK/ADOBE003
Patching WVT material: maps/koth_roughpatch_b4/dev/dev_blendmeasure_wvt_patch
Patching WVT material: maps/koth_roughpatch_b4/nature/blendgroundtogravel003_wvt_patch
Patching WVT material: maps/koth_roughpatch_b4/dev/dev_blendmeasure2_wvt_patch
fixing up env_cubemap materials on brush sides...
ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (0)
**** leaked ****
Entity func_respawnroomvisualizer (5968.00 2132.00 0.00) leaked!
FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (5120.0 3100.0 8.0)
Leaf 0 contents:
Leaf 1 contents: CONTENTS_SOLID
viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
Candidate brush IDs:
FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (5120.0 3612.0 8.0)
Leaf 0 contents:
Leaf 1 contents: CONTENTS_SOLID
viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
Candidate brush IDs:
FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (5120.0 3584.0 676.0)
Leaf 0 contents:
Leaf 1 contents: CONTENTS_SOLID
viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
Candidate brush IDs:
FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (4608.0 4096.0 332.0)
Leaf 0 contents:
Leaf 1 contents: CONTENTS_SOLID
viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
Candidate brush IDs:
FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (4096.0 2560.0 448.0)
Leaf 0 contents: CONTENTS_SOLID
Leaf 1 contents:
viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
Candidate brush IDs:
FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (4096.0 2560.0 980.0)
Leaf 0 contents: CONTENTS_SOLID
Leaf 1 contents:
viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
Candidate brush IDs:
FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (4096.0 2560.0 -200.0)
Leaf 0 contents: CONTENTS_SOLID
Leaf 1 contents:
viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
Candidate brush IDs:
FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (4256.0 2048.0 -8.0)
Leaf 0 contents: CONTENTS_SOLID
Leaf 1 contents:
viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
Candidate brush IDs:
*** Suppressing further FindPortalSide errors.... ***
Processing areas...done (0)
Building Faces...done (0)
FixTjuncs...
PruneNodes...
WriteBSP...
NODRAW on terrain surface!
NODRAW on terrain surface!
NODRAW on terrain surface!
done (0)
material "skybox/sky_well_02rt" not found.
Can't load skybox file skybox/sky_well_02 to build the default cubemap!
Can't load skybox file skybox/sky_well_02 to build the default cubemap!
Finding displacement neighbors...
Found a displacement edge abutting multiple other edges.
Warning: overflowed 2 displacement corner-neighbor lists.Finding lightmap sample positions...
Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
Building Physics collision data...
done (0) (217190 bytes)
Static prop models/props_hydro/3pipe_straight_64.mdl outside the map (3544.00, -152.00, 493.79)
Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
Water found with no water_lod_control entity, creating a default one.
Compacting texture/material tables...
Reduced 301 texinfos to 243
Reduced 57 texdatas to 53 (1423 bytes to 1309)
Writing C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\sourcesdk_content\tf\mapsrc\koth_roughpatch_b4.bsp
Wrote ZIP buffer, estimated size 2003, actual size 1521
1 second elapsed
CMaterialDict::Shutdown m_MissingList count: 4
** Executing...
** Command: "C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\bin\vvis.exe"
** Parameters: -game "C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\tf" -fast "C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\sourcesdk_content\tf\mapsrc\koth_roughpatch_b4"
Valve Software - vvis.exe (Oct 14 2017)
fastvis = true
8 threads
reading c:\program files (x86)\steam\steamapps\common\team fortress 2\sourcesdk_content\tf\mapsrc\koth_roughpatch_b4.bsp
reading c:\program files (x86)\steam\steamapps\common\team fortress 2\sourcesdk_content\tf\mapsrc\koth_roughpatch_b4.prt
LoadPortals: couldn't read c:\program files (x86)\steam\steamapps\common\team fortress 2\sourcesdk_content\tf\mapsrc\koth_roughpatch_b4.prt
** Executing...
** Command: "C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\bin\vrad.exe"
** Parameters: -game "C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\tf" -noextra "C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\sourcesdk_content\tf\mapsrc\koth_roughpatch_b4"
Valve Software - vrad.exe SSE (Oct 14 2017)
Valve Radiosity Simulator
8 threads
[Reading texlights from 'lights.rad']
unknown light specifier type - lights
[56 texlights parsed from 'lights.rad']
Loading c:\program files (x86)\steam\steamapps\common\team fortress 2\sourcesdk_content\tf\mapsrc\koth_roughpatch_b4.bsp
No vis information, direct lighting only.
Setting up ray-trace acceleration structure... Done (1.33 seconds)
3514 faces
924625 square feet [133146112.00 square inches]
193 Displacements
122049 Square Feet [17575178.00 Square Inches]
sun extent from map=0.026177
65 direct lights
BuildFacelights: 0...1...2...3...4...5...6...7...8...9...10 (15)
Build Patch/Sample Hash Table(s).....Done<0.0220 sec>
FinalLightFace: 0...1...2...3...4...5...6...7...8...9...10 (4)
FinalLightFace Done
0 of 0 (0% of) surface lights went in leaf ambient cubes.
ThreadComputeLeafAmbient: 0...1...2...3...4...5...6...7...8...9...10 (45)
Writing leaf ambient...done
Ready to Finish
Object names Objects/Maxobjs Memory / Maxmem Fullness
------------ --------------- --------------- --------
models 30/1024 1440/49152 ( 2.9%)
brushes 594/8192 7128/98304 ( 7.3%)
brushsides 4005/65536 32040/524288 ( 6.1%)
planes 1992/65536 39840/1310720 ( 3.0%)
vertexes 5727/65536 68724/786432 ( 8.7%)
nodes 2658/65536 85056/2097152 ( 4.1%)
texinfos 243/12288 17496/884736 ( 2.0%)
texdata 53/2048 1696/65536 ( 2.6%)
dispinfos 193/0 33968/0 ( 0.0%)
disp_verts 15633/0 312660/0 ( 0.0%)
disp_tris 24704/0 49408/0 ( 0.0%)
disp_lmsamples 331136/0 331136/0 ( 0.0%)
faces 3514/65536 196784/3670016 ( 5.4%)
hdr faces 0/65536 0/3670016 ( 0.0%)
origfaces 1954/65536 109424/3670016 ( 3.0%)
leaves 2689/65536 86048/2097152 ( 4.1%)
leaffaces 3771/65536 7542/131072 ( 5.8%)
leafbrushes 1313/65536 2626/131072 ( 2.0%)
areas 2/256 16/2048 ( 0.8%)
surfedges 24368/512000 97472/2048000 ( 4.8%)
edges 14701/256000 58804/1024000 ( 5.7%)
LDR worldlights 65/8192 5720/720896 ( 0.8%)
HDR worldlights 0/8192 0/720896 ( 0.0%)
leafwaterdata 1/32768 12/393216 ( 0.0%)
waterstrips 366/32768 3660/327680 ( 1.1%)
waterverts 0/65536 0/786432 ( 0.0%)
waterindices 5541/65536 11082/131072 ( 8.5%)
cubemapsamples 0/1024 0/16384 ( 0.0%)
overlays 0/512 0/180224 ( 0.0%)
LDR lightdata [variable] 4718948/0 ( 0.0%)
HDR lightdata [variable] 0/0 ( 0.0%)
visdata [variable] 0/16777216 ( 0.0%)
entdata [variable] 43597/393216 (11.1%)
LDR ambient table 2689/65536 10756/262144 ( 4.1%)
HDR ambient table 2689/65536 10756/262144 ( 4.1%)
LDR leaf ambient 18210/65536 509880/1835008 (27.8%)
HDR leaf ambient 2689/65536 75292/1835008 ( 4.1%)
occluders 0/0 0/0 ( 0.0%)
occluder polygons 0/0 0/0 ( 0.0%)
occluder vert ind 0/0 0/0 ( 0.0%)
detail props [variable] 1/12 ( 8.3%)
static props [variable] 1/12422 ( 0.0%)
pakfile [variable] 1521/0 ( 0.0%)
physics [variable] 217190/4194304 ( 5.2%)
physics terrain [variable] 27927/1048576 ( 2.7%)
Level flags = 0
Total triangle count: 9465
Writing c:\program files (x86)\steam\steamapps\common\team fortress 2\sourcesdk_content\tf\mapsrc\koth_roughpatch_b4.bsp
1 minute, 5 seconds elapsed
** Executing...
** Command: Copy File
** Parameters: "C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\sourcesdk_content\tf\mapsrc\koth_roughpatch_b4.bsp" "C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\tf\maps\koth_roughpatch_b4.bsp"